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51 lines
1.1 KiB
C++
51 lines
1.1 KiB
C++
#ifndef GODOT_CPP_CSGMESH_HPP
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#define GODOT_CPP_CSGMESH_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include "CSGPrimitive.hpp"
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namespace godot {
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class Material;
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class Mesh;
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class CSGMesh : public CSGPrimitive {
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struct ___method_bindings {
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godot_method_bind *mb__mesh_changed;
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godot_method_bind *mb_get_material;
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godot_method_bind *mb_get_mesh;
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godot_method_bind *mb_set_material;
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godot_method_bind *mb_set_mesh;
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};
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static ___method_bindings ___mb;
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public:
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static void ___init_method_bindings();
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static inline const char *___get_class_name() { return (const char *) "CSGMesh"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
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// enums
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// constants
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static CSGMesh *_new();
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// methods
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void _mesh_changed();
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Ref<Material> get_material() const;
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Ref<Mesh> get_mesh();
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void set_material(const Ref<Material> material);
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void set_mesh(const Ref<Mesh> mesh);
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};
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}
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#endif |