dungeonanddeamon/GodoBinding/include/gen/CSGMesh.hpp
2020-03-25 11:29:52 +01:00

51 lines
1.1 KiB
C++

#ifndef GODOT_CPP_CSGMESH_HPP
#define GODOT_CPP_CSGMESH_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "CSGPrimitive.hpp"
namespace godot {
class Material;
class Mesh;
class CSGMesh : public CSGPrimitive {
struct ___method_bindings {
godot_method_bind *mb__mesh_changed;
godot_method_bind *mb_get_material;
godot_method_bind *mb_get_mesh;
godot_method_bind *mb_set_material;
godot_method_bind *mb_set_mesh;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "CSGMesh"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static CSGMesh *_new();
// methods
void _mesh_changed();
Ref<Material> get_material() const;
Ref<Mesh> get_mesh();
void set_material(const Ref<Material> material);
void set_mesh(const Ref<Mesh> mesh);
};
}
#endif