#ifndef GODOT_CPP_CSGMESH_HPP #define GODOT_CPP_CSGMESH_HPP #include #include #include #include #include "CSGPrimitive.hpp" namespace godot { class Material; class Mesh; class CSGMesh : public CSGPrimitive { struct ___method_bindings { godot_method_bind *mb__mesh_changed; godot_method_bind *mb_get_material; godot_method_bind *mb_get_mesh; godot_method_bind *mb_set_material; godot_method_bind *mb_set_mesh; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "CSGMesh"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants static CSGMesh *_new(); // methods void _mesh_changed(); Ref get_material() const; Ref get_mesh(); void set_material(const Ref material); void set_mesh(const Ref mesh); }; } #endif