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71 lines
2.0 KiB
C++
71 lines
2.0 KiB
C++
#ifndef GODOT_CPP_AUDIOEFFECTREVERB_HPP
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#define GODOT_CPP_AUDIOEFFECTREVERB_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include "AudioEffect.hpp"
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namespace godot {
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class AudioEffectReverb : public AudioEffect {
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struct ___method_bindings {
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godot_method_bind *mb_get_damping;
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godot_method_bind *mb_get_dry;
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godot_method_bind *mb_get_hpf;
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godot_method_bind *mb_get_predelay_feedback;
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godot_method_bind *mb_get_predelay_msec;
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godot_method_bind *mb_get_room_size;
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godot_method_bind *mb_get_spread;
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godot_method_bind *mb_get_wet;
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godot_method_bind *mb_set_damping;
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godot_method_bind *mb_set_dry;
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godot_method_bind *mb_set_hpf;
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godot_method_bind *mb_set_predelay_feedback;
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godot_method_bind *mb_set_predelay_msec;
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godot_method_bind *mb_set_room_size;
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godot_method_bind *mb_set_spread;
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godot_method_bind *mb_set_wet;
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};
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static ___method_bindings ___mb;
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public:
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static void ___init_method_bindings();
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static inline const char *___get_class_name() { return (const char *) "AudioEffectReverb"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
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// enums
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// constants
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static AudioEffectReverb *_new();
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// methods
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real_t get_damping() const;
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real_t get_dry() const;
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real_t get_hpf() const;
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real_t get_predelay_feedback() const;
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real_t get_predelay_msec() const;
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real_t get_room_size() const;
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real_t get_spread() const;
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real_t get_wet() const;
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void set_damping(const real_t amount);
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void set_dry(const real_t amount);
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void set_hpf(const real_t amount);
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void set_predelay_feedback(const real_t feedback);
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void set_predelay_msec(const real_t msec);
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void set_room_size(const real_t size);
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void set_spread(const real_t amount);
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void set_wet(const real_t amount);
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};
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}
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#endif |