#ifndef GODOT_CPP_AUDIOEFFECTREVERB_HPP #define GODOT_CPP_AUDIOEFFECTREVERB_HPP #include #include #include #include #include "AudioEffect.hpp" namespace godot { class AudioEffectReverb : public AudioEffect { struct ___method_bindings { godot_method_bind *mb_get_damping; godot_method_bind *mb_get_dry; godot_method_bind *mb_get_hpf; godot_method_bind *mb_get_predelay_feedback; godot_method_bind *mb_get_predelay_msec; godot_method_bind *mb_get_room_size; godot_method_bind *mb_get_spread; godot_method_bind *mb_get_wet; godot_method_bind *mb_set_damping; godot_method_bind *mb_set_dry; godot_method_bind *mb_set_hpf; godot_method_bind *mb_set_predelay_feedback; godot_method_bind *mb_set_predelay_msec; godot_method_bind *mb_set_room_size; godot_method_bind *mb_set_spread; godot_method_bind *mb_set_wet; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "AudioEffectReverb"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants static AudioEffectReverb *_new(); // methods real_t get_damping() const; real_t get_dry() const; real_t get_hpf() const; real_t get_predelay_feedback() const; real_t get_predelay_msec() const; real_t get_room_size() const; real_t get_spread() const; real_t get_wet() const; void set_damping(const real_t amount); void set_dry(const real_t amount); void set_hpf(const real_t amount); void set_predelay_feedback(const real_t feedback); void set_predelay_msec(const real_t msec); void set_room_size(const real_t size); void set_spread(const real_t amount); void set_wet(const real_t amount); }; } #endif