Add MobsCACIA comme classe kinematicBody2D

This commit is contained in:
Amaury
2020-04-21 15:42:00 +02:00
parent 672e9edf26
commit bf1e311adb
3 changed files with 25 additions and 5 deletions

View File

@ -8,19 +8,28 @@
using namespace godot;
class MobsCorpACorpIA : public MobsIA
class MobsCorpACorpIA : public KinematicBody2D
{
public:
Sprite* sprite_MobsCorpACorp_ptr;
CollisionShape2D* collision_MobsCorpACorp_ptr;
Ref<Resource> texture_MobsCorpACorp_ptr;
Ref<CircleShape2D> shape_MobsCorpACorp_ptr;
private:
GODOT_CLASS(MobsCorpACorpIA, KinematicBody2D)
public:
MobsCorpACorp m;
public:
MobsCorpACorpIA();
void _process(float delta) override;
void _init() override;
void _ready() override;
void static _register_methods();
void _process(float delta);
void _init();
void _ready();
void createMobsCorpACorp();
void setupMobsCorpACorp();