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Add MobsCACIA comme classe kinematicBody2D
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@ -8,19 +8,28 @@
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using namespace godot;
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class MobsCorpACorpIA : public MobsIA
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class MobsCorpACorpIA : public KinematicBody2D
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{
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public:
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Sprite* sprite_MobsCorpACorp_ptr;
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CollisionShape2D* collision_MobsCorpACorp_ptr;
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Ref<Resource> texture_MobsCorpACorp_ptr;
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Ref<CircleShape2D> shape_MobsCorpACorp_ptr;
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private:
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GODOT_CLASS(MobsCorpACorpIA, KinematicBody2D)
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public:
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MobsCorpACorp m;
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public:
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MobsCorpACorpIA();
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void _process(float delta) override;
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void _init() override;
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void _ready() override;
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void static _register_methods();
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void _process(float delta);
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void _init();
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void _ready();
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void createMobsCorpACorp();
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void setupMobsCorpACorp();
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