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Stockages des elems de terrains sous formes de ptr sur StaticBody2D
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@ -66,6 +66,7 @@ void GestionTerrain::AjoutSolSolide(int sizeX, int sizeY, int posX, int posY)
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m->set_transform(t);
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add_child(m);
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elems_terrains.push_back(m);
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}
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void GestionTerrain::AjoutSolTraversable(int sizeX, int sizeY, int posX, int posY)
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@ -13,6 +13,8 @@ class GestionTerrain : public TileMap
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private:
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GODOT_CLASS(GestionTerrain, TileMap)
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public:
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std::vector<StaticBody2D*> elems_terrains;
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public:
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GestionTerrain();
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~GestionTerrain();
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