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Conversion MobsIA en KinematicBody2D
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@ -4,7 +4,7 @@
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void GestionMobs::AjoutMobC2C(int pvMax, int speed, int degat, int cooldown, int rangeDegat, int rangeAgro)
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{
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MobsCorpACorpIA* fireElement = (MobsCorpACorpIA*) MobsCorpACorpIA::_new();
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MobsCorpACorpIA* fireElement = MobsCorpACorpIA::_new();
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mobs.push_back(fireElement);
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}
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