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synced 2024-02-27 13:31:50 +01:00
debut mouvement animation player
This commit is contained in:
parent
23b1312706
commit
77ad3c34d4
@ -0,0 +1,132 @@
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[gd_resource type="SpriteFrames" load_steps=73 format=2]
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[ext_resource path="res://Character/Hero Knight/HeroKnight/Layer 1_sprite_07.png" type="Texture" id=1]
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[ext_resource path="res://Character/Hero Knight/HeroKnight/Layer 1_sprite_10.png" type="Texture" id=2]
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[ext_resource path="res://Character/Hero Knight/HeroKnight/Layer 1_sprite_16.png" type="Texture" id=3]
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[ext_resource path="res://Character/Hero Knight/HeroKnight/Layer 1_sprite_04.png" type="Texture" id=4]
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[ext_resource path="res://Character/Hero Knight/HeroKnight/Layer 1_sprite_06.png" type="Texture" id=5]
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[ext_resource path="res://Character/Hero Knight/HeroKnight/Layer 1_sprite_15.png" type="Texture" id=6]
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[ext_resource path="res://Character/Hero Knight/HeroKnight/Layer 1_sprite_02.png" type="Texture" id=7]
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[ext_resource path="res://Character/Hero Knight/HeroKnight/Layer 1_sprite_03.png" type="Texture" id=8]
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[ext_resource path="res://Character/Hero Knight/HeroKnight/Layer 1_sprite_09.png" type="Texture" id=9]
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[ext_resource path="res://Character/Hero Knight/HeroKnight/Layer 1_sprite_14.png" type="Texture" id=10]
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[ext_resource path="res://Character/Hero Knight/HeroKnight/Layer 1_sprite_01.png" type="Texture" id=11]
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[ext_resource path="res://Character/Hero Knight/HeroKnight/Layer 1_sprite_11.png" type="Texture" id=12]
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[ext_resource path="res://Character/Hero Knight/HeroKnight/Layer 1_sprite_13.png" type="Texture" id=13]
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[ext_resource path="res://Character/Hero Knight/HeroKnight/Layer 1_sprite_05.png" type="Texture" id=14]
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[ext_resource path="res://Character/Hero Knight/HeroKnight/Layer 1_sprite_12.png" type="Texture" id=15]
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[ext_resource path="res://Character/Hero Knight/HeroKnight/Layer 1_sprite_17.png" type="Texture" id=16]
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[ext_resource path="res://Character/Hero Knight/HeroKnight/Layer 1_sprite_18.png" type="Texture" id=17]
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[ext_resource path="res://Character/Hero Knight/HeroKnight/Layer 1_sprite_39.png" type="Texture" id=18]
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[ext_resource path="res://Character/Hero Knight/HeroKnight/Layer 1_sprite_44.png" type="Texture" id=19]
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[ext_resource path="res://Character/Hero Knight/HeroKnight/Layer 1_sprite_42.png" type="Texture" id=20]
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[ext_resource path="res://Character/Hero Knight/HeroKnight/Layer 1_sprite_43.png" type="Texture" id=21]
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[ext_resource path="res://Character/Hero Knight/HeroKnight/Layer 1_sprite_40.png" type="Texture" id=22]
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[ext_resource path="res://Character/Hero Knight/HeroKnight/Layer 1_sprite_41.png" type="Texture" id=23]
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[ext_resource path="res://Character/Hero Knight/HeroKnight/Layer 1_sprite_45.png" type="Texture" id=24]
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[ext_resource path="res://Character/Hero Knight/HeroKnight/Layer 1_sprite_64.png" type="Texture" id=25]
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[ext_resource path="res://Character/Hero Knight/HeroKnight/Layer 1_sprite_60.png" type="Texture" id=26]
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[ext_resource path="res://Character/Hero Knight/HeroKnight/Layer 1_sprite_62.png" type="Texture" id=27]
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[ext_resource path="res://Character/Hero Knight/HeroKnight/Layer 1_sprite_61.png" type="Texture" id=28]
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[ext_resource path="res://Character/Hero Knight/HeroKnight/Layer 1_sprite_63.png" type="Texture" id=29]
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[ext_resource path="res://Character/Hero Knight/HeroKnight/Layer 1_sprite_51.png" type="Texture" id=30]
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[ext_resource path="res://Character/Hero Knight/HeroKnight/Layer 1_sprite_56.png" type="Texture" id=31]
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[ext_resource path="res://Character/Hero Knight/HeroKnight/Layer 1_sprite_57.png" type="Texture" id=32]
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[ext_resource path="res://Character/Hero Knight/HeroKnight/Layer 1_sprite_50.png" type="Texture" id=33]
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[ext_resource path="res://Character/Hero Knight/HeroKnight/Layer 1_sprite_65.png" type="Texture" id=34]
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[ext_resource path="res://Character/Hero Knight/HeroKnight/Layer 1_sprite_47.png" type="Texture" id=35]
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[ext_resource path="res://Character/Hero Knight/HeroKnight/Layer 1_sprite_46.png" type="Texture" id=36]
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[ext_resource path="res://Character/Hero Knight/HeroKnight/Layer 1_sprite_55.png" type="Texture" id=37]
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[ext_resource path="res://Character/Hero Knight/HeroKnight/Layer 1_sprite_23.png" type="Texture" id=38]
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[ext_resource path="res://Character/Hero Knight/HeroKnight/Layer 1_sprite_36.png" type="Texture" id=39]
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[ext_resource path="res://Character/Hero Knight/HeroKnight/Layer 1_sprite_31.png" type="Texture" id=40]
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[ext_resource path="res://Character/Hero Knight/HeroKnight/Layer 1_sprite_24.png" type="Texture" id=41]
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[ext_resource path="res://Character/Hero Knight/HeroKnight/Layer 1_sprite_33.png" type="Texture" id=42]
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[ext_resource path="res://Character/Hero Knight/HeroKnight/Layer 1_sprite_37.png" type="Texture" id=43]
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[ext_resource path="res://Character/Hero Knight/HeroKnight/Layer 1_sprite_52.png" type="Texture" id=44]
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[ext_resource path="res://Character/Hero Knight/HeroKnight/Layer 1_sprite_58.png" type="Texture" id=45]
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[ext_resource path="res://Character/Hero Knight/HeroKnight/Layer 1_sprite_22.png" type="Texture" id=46]
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[ext_resource path="res://Character/Hero Knight/HeroKnight/Layer 1_sprite_48.png" type="Texture" id=47]
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[ext_resource path="res://Character/Hero Knight/HeroKnight/Layer 1_sprite_20.png" type="Texture" id=48]
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[ext_resource path="res://Character/Hero Knight/HeroKnight/Layer 1_sprite_32.png" type="Texture" id=49]
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[ext_resource path="res://Character/Hero Knight/HeroKnight/Layer 1_sprite_19.png" type="Texture" id=50]
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[ext_resource path="res://Character/Hero Knight/HeroKnight/Layer 1_sprite_34.png" type="Texture" id=51]
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[ext_resource path="res://Character/Hero Knight/HeroKnight/Layer 1_sprite_35.png" type="Texture" id=52]
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[ext_resource path="res://Character/Hero Knight/HeroKnight/Layer 1_sprite_30.png" type="Texture" id=53]
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[ext_resource path="res://Character/Hero Knight/HeroKnight/Layer 1_sprite_49.png" type="Texture" id=54]
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[ext_resource path="res://Character/Hero Knight/HeroKnight/Layer 1_sprite_21.png" type="Texture" id=55]
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[ext_resource path="res://Character/Hero Knight/HeroKnight/Layer 1_sprite_53.png" type="Texture" id=56]
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[ext_resource path="res://Character/Hero Knight/HeroKnight/Layer 1_sprite_54.png" type="Texture" id=57]
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[ext_resource path="res://Character/Hero Knight/HeroKnight/Layer 1_sprite_68.png" type="Texture" id=58]
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[ext_resource path="res://Character/Hero Knight/HeroKnight/Layer 1_sprite_70.png" type="Texture" id=59]
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[ext_resource path="res://Character/Hero Knight/HeroKnight/Layer 1_sprite_71.png" type="Texture" id=60]
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[ext_resource path="res://Character/Hero Knight/HeroKnight/Layer 1_sprite_77.png" type="Texture" id=61]
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[ext_resource path="res://Character/Hero Knight/HeroKnight/Layer 1_sprite_76.png" type="Texture" id=62]
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[ext_resource path="res://Character/Hero Knight/HeroKnight/Layer 1_sprite_80.png" type="Texture" id=63]
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[ext_resource path="res://Character/Hero Knight/HeroKnight/Layer 1_sprite_73.png" type="Texture" id=64]
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[ext_resource path="res://Character/Hero Knight/HeroKnight/Layer 1_sprite_78.png" type="Texture" id=65]
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[ext_resource path="res://Character/Hero Knight/HeroKnight/Layer 1_sprite_74.png" type="Texture" id=66]
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[ext_resource path="res://Character/Hero Knight/HeroKnight/Layer 1_sprite_69.png" type="Texture" id=67]
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[ext_resource path="res://Character/Hero Knight/HeroKnight/Layer 1_sprite_72.png" type="Texture" id=68]
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[ext_resource path="res://Character/Hero Knight/HeroKnight/Layer 1_sprite_75.png" type="Texture" id=69]
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[ext_resource path="res://Character/Hero Knight/HeroKnight/Layer 1_sprite_79.png" type="Texture" id=70]
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[ext_resource path="res://Character/Hero Knight/HeroKnight/Layer 1_sprite_67.png" type="Texture" id=71]
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[ext_resource path="res://Character/Hero Knight/HeroKnight/Layer 1_sprite_66.png" type="Texture" id=72]
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[resource]
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animations = [ {
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"frames": [ ExtResource( 11 ), ExtResource( 7 ), ExtResource( 8 ), ExtResource( 4 ), ExtResource( 14 ), ExtResource( 5 ), ExtResource( 1 ) ],
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"loop": true,
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"name": "Idle",
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"speed": 4.0
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}, {
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"frames": [ ExtResource( 36 ), ExtResource( 35 ), ExtResource( 47 ), ExtResource( 54 ) ],
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"loop": true,
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"name": "degat",
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"speed": 5.0
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}, {
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"frames": [ ExtResource( 33 ), ExtResource( 30 ), ExtResource( 44 ), ExtResource( 56 ), ExtResource( 57 ), ExtResource( 37 ), ExtResource( 31 ), ExtResource( 32 ), ExtResource( 45 ) ],
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"loop": true,
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"name": "mort",
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"speed": 5.0
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}, {
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"frames": [ ExtResource( 18 ), ExtResource( 22 ), ExtResource( 23 ) ],
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"loop": true,
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"name": "Jump Up",
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"speed": 5.0
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}, {
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"frames": [ ExtResource( 53 ), ExtResource( 40 ), ExtResource( 49 ), ExtResource( 42 ), ExtResource( 51 ), ExtResource( 52 ), ExtResource( 39 ), ExtResource( 43 ) ],
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"loop": true,
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"name": "attack2",
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"speed": 5.0
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}, {
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"frames": [ ExtResource( 26 ), ExtResource( 28 ), ExtResource( 27 ), ExtResource( 29 ), ExtResource( 25 ), ExtResource( 34 ), ExtResource( 72 ), ExtResource( 71 ) ],
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"loop": true,
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"name": "shield",
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"speed": 5.0
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}, {
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"frames": [ ExtResource( 9 ), ExtResource( 2 ), ExtResource( 12 ), ExtResource( 15 ), ExtResource( 13 ), ExtResource( 10 ), ExtResource( 6 ), ExtResource( 3 ), ExtResource( 16 ), ExtResource( 17 ) ],
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"loop": true,
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"name": "Walk",
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"speed": 5.0
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}, {
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"frames": [ ExtResource( 20 ), ExtResource( 21 ), ExtResource( 19 ), ExtResource( 24 ) ],
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"loop": true,
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"name": "jump Down",
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"speed": 5.0
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}, {
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"frames": [ ExtResource( 50 ), ExtResource( 50 ), ExtResource( 48 ), ExtResource( 55 ), ExtResource( 46 ), ExtResource( 41 ), ExtResource( 38 ) ],
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"loop": true,
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"name": "attack",
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"speed": 5.0
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}, {
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"frames": [ ExtResource( 68 ), ExtResource( 64 ), ExtResource( 66 ), ExtResource( 69 ), ExtResource( 62 ), ExtResource( 61 ), ExtResource( 65 ), ExtResource( 70 ), ExtResource( 63 ) ],
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"loop": true,
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"name": "dash",
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"speed": 5.0
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}, {
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"frames": [ ExtResource( 58 ), ExtResource( 67 ), ExtResource( 59 ), ExtResource( 60 ) ],
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"loop": true,
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"name": "block",
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"speed": 5.0
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} ]
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@ -1,5 +1,5 @@
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#include "GestionPlayer.h"
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#include <SpriteFrames.hpp>
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#include <ConfigFile.hpp>
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#include <Input.hpp>
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#include <ResourceLoader.hpp>
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@ -7,8 +7,8 @@
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GestionPlayer::GestionPlayer()
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{
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sprite_player_ptr = Sprite::_new();
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sprite_player_ptr = AnimatedSprite::_new();
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texture_player_ptr.instance();
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texture_player_ptr->_new();
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}
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@ -27,6 +27,7 @@ void GestionPlayer::_process(float dt) // dt = deltaTime
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{
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traitementInput(dt);
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p.velocity = move_and_slide(p.velocity);
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animation();
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}
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@ -53,7 +54,17 @@ void GestionPlayer::setupPlayer()
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//setup du sprite
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//Godot::print("SetUp de Sprite");
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sprite_player_ptr->set_texture(texture_player_ptr);
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Ref<SpriteFrames> spriteFrames = ResourceLoader::get_singleton()->load("res://Character/Hero Knight/HeroKnight/HeroKnight.tres");
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sprite_player_ptr->set_sprite_frames(spriteFrames);
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PoolStringArray AnimNames = spriteFrames->get_animation_names();
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PoolStringArray::Read r = AnimNames.read();
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Godot::print("Animations Names");
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for (int i = 0; i < AnimNames.size(); ++i)
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{
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Godot::print(r[i]);
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}
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}
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void GestionPlayer::traitementInput(float dt)
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@ -85,6 +96,27 @@ void GestionPlayer::traitementInput(float dt)
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}
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void GestionPlayer::animation()
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{
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if (p.velocity.x > 0.0f)
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{
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sprite_player_ptr->play("Walk");
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sprite_player_ptr->set_flip_h(false);
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}
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else if (p.velocity.x < 0.0f)
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{
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sprite_player_ptr->play("Walk");
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sprite_player_ptr->set_flip_h(true);
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}
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else
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{
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sprite_player_ptr->play("Idle");
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}
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}
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void GestionPlayer::setPosition(int x, int y)
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{
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Transform2D t;
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@ -2,7 +2,7 @@
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#include <CircleShape2D.hpp>
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#include <CollisionShape2D.hpp>
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#include <Sprite.hpp>
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#include <AnimatedSprite.hpp>
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#include "Player.h"
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@ -12,7 +12,9 @@ using namespace godot;
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class GestionPlayer : public KinematicBody2D
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{
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public:
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Sprite* sprite_player_ptr;
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AnimatedSprite* sprite_player_ptr;
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Ref<Resource> texture_player_ptr;
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@ -44,6 +46,7 @@ private:
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void saut();
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void idle();
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void attack();
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void animation();
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public:
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const float speed = 100.f;
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const float GamePlayMultiplicator = 100.0f;
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