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lib + include + Godot dossier
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51
GodoBinding/include/gen/ResourceFormatLoader.hpp
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51
GodoBinding/include/gen/ResourceFormatLoader.hpp
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#ifndef GODOT_CPP_RESOURCEFORMATLOADER_HPP
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#define GODOT_CPP_RESOURCEFORMATLOADER_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include "Reference.hpp"
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namespace godot {
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class ResourceFormatLoader : public Reference {
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struct ___method_bindings {
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godot_method_bind *mb_get_dependencies;
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godot_method_bind *mb_get_recognized_extensions;
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godot_method_bind *mb_get_resource_type;
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godot_method_bind *mb_handles_type;
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godot_method_bind *mb_load;
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godot_method_bind *mb_rename_dependencies;
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};
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static ___method_bindings ___mb;
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public:
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static void ___init_method_bindings();
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static inline const char *___get_class_name() { return (const char *) "ResourceFormatLoader"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
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// enums
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// constants
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static ResourceFormatLoader *_new();
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// methods
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void get_dependencies(const String path, const String add_types);
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PoolStringArray get_recognized_extensions();
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String get_resource_type(const String path);
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bool handles_type(const String _typename);
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Variant load(const String path, const String original_path);
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int64_t rename_dependencies(const String path, const String renames);
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};
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}
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#endif
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