dungeonanddeamon/GodoBinding/include/gen/ResourceFormatLoader.hpp
2020-03-25 11:29:52 +01:00

51 lines
1.4 KiB
C++

#ifndef GODOT_CPP_RESOURCEFORMATLOADER_HPP
#define GODOT_CPP_RESOURCEFORMATLOADER_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Reference.hpp"
namespace godot {
class ResourceFormatLoader : public Reference {
struct ___method_bindings {
godot_method_bind *mb_get_dependencies;
godot_method_bind *mb_get_recognized_extensions;
godot_method_bind *mb_get_resource_type;
godot_method_bind *mb_handles_type;
godot_method_bind *mb_load;
godot_method_bind *mb_rename_dependencies;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "ResourceFormatLoader"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static ResourceFormatLoader *_new();
// methods
void get_dependencies(const String path, const String add_types);
PoolStringArray get_recognized_extensions();
String get_resource_type(const String path);
bool handles_type(const String _typename);
Variant load(const String path, const String original_path);
int64_t rename_dependencies(const String path, const String renames);
};
}
#endif