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lib + include + Godot dossier
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58
GodoBinding/include/gen/RegEx.hpp
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58
GodoBinding/include/gen/RegEx.hpp
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#ifndef GODOT_CPP_REGEX_HPP
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#define GODOT_CPP_REGEX_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include "Reference.hpp"
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namespace godot {
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class RegExMatch;
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class RegEx : public Reference {
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struct ___method_bindings {
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godot_method_bind *mb_clear;
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godot_method_bind *mb_compile;
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godot_method_bind *mb_get_group_count;
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godot_method_bind *mb_get_names;
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godot_method_bind *mb_get_pattern;
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godot_method_bind *mb_is_valid;
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godot_method_bind *mb_search;
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godot_method_bind *mb_search_all;
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godot_method_bind *mb_sub;
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};
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static ___method_bindings ___mb;
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public:
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static void ___init_method_bindings();
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static inline const char *___get_class_name() { return (const char *) "RegEx"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
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// enums
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// constants
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static RegEx *_new();
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// methods
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void clear();
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Error compile(const String pattern);
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int64_t get_group_count() const;
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Array get_names() const;
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String get_pattern() const;
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bool is_valid() const;
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Ref<RegExMatch> search(const String subject, const int64_t offset = 0, const int64_t end = -1) const;
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Array search_all(const String subject, const int64_t offset = 0, const int64_t end = -1) const;
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String sub(const String subject, const String replacement, const bool all = false, const int64_t offset = 0, const int64_t end = -1) const;
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};
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}
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#endif
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