dungeonanddeamon/GodoBinding/include/gen/RegEx.hpp
2020-03-25 11:29:52 +01:00

58 lines
1.6 KiB
C++

#ifndef GODOT_CPP_REGEX_HPP
#define GODOT_CPP_REGEX_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Reference.hpp"
namespace godot {
class RegExMatch;
class RegEx : public Reference {
struct ___method_bindings {
godot_method_bind *mb_clear;
godot_method_bind *mb_compile;
godot_method_bind *mb_get_group_count;
godot_method_bind *mb_get_names;
godot_method_bind *mb_get_pattern;
godot_method_bind *mb_is_valid;
godot_method_bind *mb_search;
godot_method_bind *mb_search_all;
godot_method_bind *mb_sub;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "RegEx"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static RegEx *_new();
// methods
void clear();
Error compile(const String pattern);
int64_t get_group_count() const;
Array get_names() const;
String get_pattern() const;
bool is_valid() const;
Ref<RegExMatch> search(const String subject, const int64_t offset = 0, const int64_t end = -1) const;
Array search_all(const String subject, const int64_t offset = 0, const int64_t end = -1) const;
String sub(const String subject, const String replacement, const bool all = false, const int64_t offset = 0, const int64_t end = -1) const;
};
}
#endif