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lib + include + Godot dossier
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55
GodoBinding/include/gen/AnimationNodeTransition.hpp
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55
GodoBinding/include/gen/AnimationNodeTransition.hpp
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#ifndef GODOT_CPP_ANIMATIONNODETRANSITION_HPP
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#define GODOT_CPP_ANIMATIONNODETRANSITION_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include "AnimationNode.hpp"
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namespace godot {
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class AnimationNodeTransition : public AnimationNode {
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struct ___method_bindings {
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godot_method_bind *mb_get_cross_fade_time;
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godot_method_bind *mb_get_enabled_inputs;
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godot_method_bind *mb_get_input_caption;
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godot_method_bind *mb_is_input_set_as_auto_advance;
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godot_method_bind *mb_set_cross_fade_time;
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godot_method_bind *mb_set_enabled_inputs;
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godot_method_bind *mb_set_input_as_auto_advance;
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godot_method_bind *mb_set_input_caption;
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};
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static ___method_bindings ___mb;
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public:
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static void ___init_method_bindings();
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static inline const char *___get_class_name() { return (const char *) "AnimationNodeTransition"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
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// enums
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// constants
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static AnimationNodeTransition *_new();
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// methods
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real_t get_cross_fade_time() const;
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int64_t get_enabled_inputs();
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String get_input_caption(const int64_t input) const;
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bool is_input_set_as_auto_advance(const int64_t input) const;
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void set_cross_fade_time(const real_t time);
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void set_enabled_inputs(const int64_t amount);
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void set_input_as_auto_advance(const int64_t input, const bool enable);
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void set_input_caption(const int64_t input, const String caption);
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};
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}
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#endif
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