ajustement godot

This commit is contained in:
p1923381 2020-03-25 12:13:37 +01:00
parent 65e871c2c2
commit 2d5b5b0ae8
14 changed files with 133 additions and 68 deletions

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@ -1,8 +0,0 @@
[gd_resource type="NativeScript" load_steps=2 format=2]
[ext_resource path="res://script/TestJeuxGDN.gdnlib" type="GDNativeLibrary" id=1]
[resource]
resource_name = "Player"
class_name = "Player"
library = ExtResource( 1 )

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@ -91,14 +91,9 @@ animations = [ {
"name": "idle",
"speed": 5.0
}, {
"frames": [ ExtResource( 13 ), ExtResource( 16 ), ExtResource( 17 ), ExtResource( 14 ), ExtResource( 12 ), ExtResource( 15 ), ExtResource( 21 ), ExtResource( 18 ), ExtResource( 20 ), ExtResource( 19 ) ],
"frames": [ ExtResource( 53 ), ExtResource( 62 ), ExtResource( 43 ), ExtResource( 51 ) ],
"loop": true,
"name": "run",
"speed": 5.0
}, {
"frames": [ ExtResource( 56 ), ExtResource( 48 ), ExtResource( 44 ), ExtResource( 34 ), ExtResource( 54 ), ExtResource( 35 ), ExtResource( 49 ), ExtResource( 46 ), ExtResource( 47 ) ],
"loop": true,
"name": "mort",
"name": "degat",
"speed": 5.0
}, {
"frames": [ ExtResource( 45 ), ExtResource( 41 ), ExtResource( 42 ), ExtResource( 63 ), ExtResource( 58 ), ExtResource( 59 ), ExtResource( 40 ), ExtResource( 55 ), ExtResource( 36 ) ],
@ -106,21 +101,16 @@ animations = [ {
"name": "attack02",
"speed": 5.0
}, {
"frames": [ ExtResource( 13 ), ExtResource( 16 ), ExtResource( 17 ), ExtResource( 14 ), ExtResource( 12 ), ExtResource( 15 ), ExtResource( 21 ), ExtResource( 18 ), ExtResource( 20 ), ExtResource( 19 ) ],
"loop": true,
"name": "run",
"speed": 5.0
}, {
"frames": [ ExtResource( 71 ), ExtResource( 66 ), ExtResource( 67 ), ExtResource( 72 ), ExtResource( 74 ), ExtResource( 77 ), ExtResource( 80 ), ExtResource( 79 ), ExtResource( 75 ) ],
"loop": true,
"name": "roulade",
"speed": 5.0
}, {
"frames": [ ExtResource( 53 ), ExtResource( 62 ), ExtResource( 43 ), ExtResource( 51 ) ],
"loop": true,
"name": "degat",
"speed": 5.0
}, {
"frames": [ ExtResource( 33 ), ExtResource( 38 ), ExtResource( 33 ), ExtResource( 39 ), ExtResource( 38 ), ExtResource( 50 ) ],
"loop": true,
"name": "fall",
"speed": 5.0
}, {
"frames": [ ExtResource( 65 ), ExtResource( 81 ), ExtResource( 76 ), ExtResource( 70 ), ExtResource( 68 ) ],
"loop": true,
"name": "degat shield",
@ -131,15 +121,25 @@ animations = [ {
"name": "attack01",
"speed": 5.0
}, {
"frames": [ ExtResource( 57 ), ExtResource( 52 ), ExtResource( 69 ), ExtResource( 64 ), ExtResource( 78 ), ExtResource( 73 ), ExtResource( 65 ) ],
"frames": [ ExtResource( 33 ), ExtResource( 38 ), ExtResource( 33 ), ExtResource( 39 ), ExtResource( 38 ), ExtResource( 50 ) ],
"loop": true,
"name": "shield",
"name": "fall",
"speed": 5.0
}, {
"frames": [ ExtResource( 56 ), ExtResource( 48 ), ExtResource( 44 ), ExtResource( 34 ), ExtResource( 54 ), ExtResource( 35 ), ExtResource( 49 ), ExtResource( 46 ), ExtResource( 47 ) ],
"loop": true,
"name": "mort",
"speed": 5.0
}, {
"frames": [ ExtResource( 37 ), ExtResource( 60 ), ExtResource( 61 ), ExtResource( 50 ), ExtResource( 38 ), ExtResource( 33 ), ExtResource( 39 ) ],
"loop": true,
"name": "jump",
"speed": 5.0
}, {
"frames": [ ExtResource( 57 ), ExtResource( 52 ), ExtResource( 69 ), ExtResource( 64 ), ExtResource( 78 ), ExtResource( 73 ), ExtResource( 65 ) ],
"loop": true,
"name": "shield",
"speed": 5.0
} ]
[node name="Stageone" type="Node2D"]
@ -173,6 +173,7 @@ shape = SubResource( 1 )
[node name="AnimatedSprite" type="AnimatedSprite" parent="Player"]
frames = SubResource( 2 )
animation = "fall"
frame = 5
playing = true
[node name="TileMap" type="TileMap" parent="."]

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@ -1,7 +1,7 @@
[gd_resource type="NativeScript" load_steps=2 format=2]
[sub_resource type="GDNativeLibrary" id=1]
entry/Windows.64 = "res://.script/JeuxLIFAP5.dll"
entry/Windows.64 = "res://Dungeonanddemon.dll"
dependency/Windows.64 = [ ]
[resource]

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@ -1,14 +0,0 @@
[entry]
Windows.64="res://JeuxLIFAP5.dll"
[dependencies]
Windows.64=[ ]
[general]
singleton=false
load_once=true
symbol_prefix="godot_"
reloadable=true

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@ -1,25 +1,71 @@
#include "GestionPlayer.h"
void GestionPlayer::droit()
{
#include "GestionPlayer.h"
using namespace godot;
void Player::_register_methods() {
register_method((char*)"_process", &Player::_process);
}
void GestionPlayer::gauche()
{
void Player::_init() {}
Player::Player() {
velocity = Vector2(0, 0);
}
void GestionPlayer::bas()
Player::~Player() {}
void Player::_process(float delta)
{
UpdateMotionFromInput();
velocity = move_and_slide(velocity, FLOOR);
}
void GestionPlayer::saut()
void Player::UpdateMotionFromInput()
{
velocity = Vector2(0, 0);
FLOOR = Vector2(0, -1);
Input* i = Input::get_singleton();
if (i->is_action_pressed("ui_left"))
{
velocity.x -= speed;
void play(String anim = "run", bool backwards = false);
}
else if (i->is_action_pressed("ui_right"))
velocity.x += speed;
else
velocity.x = 0.0;
if (i->is_action_pressed("ui_select")) {
if (on_ground == true) {
velocity.y = power_jump;
on_ground = false;
}
}
if (is_on_floor()) {
on_ground = true;
velocity.y += 0;
}
else {
on_ground = false;
velocity.y += gravity;
}
}
void GestionPlayer::idle()
{
}
void GestionPlayer::attack()
{
}

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@ -1,17 +1,59 @@
#pragma once
#include "Player.h"
class GestionPlayer
{
public:
Player p;
#pragma once
public:
void droit();
void gauche();
void bas();
void saut();
void idle();
void attack();
#include <Godot.hpp>
#include <KinematicBody2D.hpp>
#include <Input.hpp>
namespace godot {
class Player : public KinematicBody2D
{
// Godot structure
private:
GODOT_CLASS(Player, KinematicBody2D)
public:
static void _register_methods();
void _init();
void _process(float delta);
Player();
~Player();
// Gameplay variables
public:
const int speed = 100;
const int gravity = 90;
const int power_jump = -2500;
bool on_ground = false;
bool right;
bool left;
bool jump;
private:
Vector2 velocity;
Vector2 FLOOR;
// Gameplay methods
public:
void UpdateMotionFromInput();
private:
};
}
attack();
};

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@ -1,2 +0,0 @@
*
!.gitignore