Mouvement de notre joueur (tj probleme de saut)

This commit is contained in:
Estrela Allan p1923381
2020-03-28 12:53:53 +01:00
parent 6bbe742b01
commit 15bfb3f6a9
8 changed files with 44 additions and 47 deletions

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@ -96,19 +96,14 @@ animations = [ {
"name": "degat", "name": "degat",
"speed": 5.0 "speed": 5.0
}, { }, {
"frames": [ ExtResource( 45 ), ExtResource( 41 ), ExtResource( 42 ), ExtResource( 63 ), ExtResource( 58 ), ExtResource( 59 ), ExtResource( 40 ), ExtResource( 55 ), ExtResource( 36 ) ], "frames": [ ExtResource( 37 ), ExtResource( 60 ), ExtResource( 61 ), ExtResource( 50 ), ExtResource( 38 ), ExtResource( 33 ), ExtResource( 39 ) ],
"loop": true, "loop": true,
"name": "attack02", "name": "jump",
"speed": 5.0 "speed": 5.0
}, { }, {
"frames": [ ExtResource( 13 ), ExtResource( 16 ), ExtResource( 17 ), ExtResource( 14 ), ExtResource( 12 ), ExtResource( 15 ), ExtResource( 21 ), ExtResource( 18 ), ExtResource( 20 ), ExtResource( 19 ) ], "frames": [ ExtResource( 56 ), ExtResource( 48 ), ExtResource( 44 ), ExtResource( 34 ), ExtResource( 54 ), ExtResource( 35 ), ExtResource( 49 ), ExtResource( 46 ), ExtResource( 47 ) ],
"loop": true, "loop": true,
"name": "run", "name": "mort",
"speed": 5.0
}, {
"frames": [ ExtResource( 71 ), ExtResource( 66 ), ExtResource( 67 ), ExtResource( 72 ), ExtResource( 74 ), ExtResource( 77 ), ExtResource( 80 ), ExtResource( 79 ), ExtResource( 75 ) ],
"loop": true,
"name": "roulade",
"speed": 5.0 "speed": 5.0
}, { }, {
"frames": [ ExtResource( 65 ), ExtResource( 81 ), ExtResource( 76 ), ExtResource( 70 ), ExtResource( 68 ) ], "frames": [ ExtResource( 65 ), ExtResource( 81 ), ExtResource( 76 ), ExtResource( 70 ), ExtResource( 68 ) ],
@ -121,24 +116,29 @@ animations = [ {
"name": "attack01", "name": "attack01",
"speed": 5.0 "speed": 5.0
}, { }, {
"frames": [ ExtResource( 57 ), ExtResource( 52 ), ExtResource( 69 ), ExtResource( 64 ), ExtResource( 78 ), ExtResource( 73 ), ExtResource( 65 ) ],
"loop": true,
"name": "shield",
"speed": 5.0
}, {
"frames": [ ExtResource( 71 ), ExtResource( 66 ), ExtResource( 67 ), ExtResource( 72 ), ExtResource( 74 ), ExtResource( 77 ), ExtResource( 80 ), ExtResource( 79 ), ExtResource( 75 ) ],
"loop": true,
"name": "roulade",
"speed": 5.0
}, {
"frames": [ ExtResource( 33 ), ExtResource( 38 ), ExtResource( 33 ), ExtResource( 39 ), ExtResource( 38 ), ExtResource( 50 ) ], "frames": [ ExtResource( 33 ), ExtResource( 38 ), ExtResource( 33 ), ExtResource( 39 ), ExtResource( 38 ), ExtResource( 50 ) ],
"loop": true, "loop": true,
"name": "fall", "name": "fall",
"speed": 5.0 "speed": 5.0
}, { }, {
"frames": [ ExtResource( 56 ), ExtResource( 48 ), ExtResource( 44 ), ExtResource( 34 ), ExtResource( 54 ), ExtResource( 35 ), ExtResource( 49 ), ExtResource( 46 ), ExtResource( 47 ) ], "frames": [ ExtResource( 45 ), ExtResource( 41 ), ExtResource( 42 ), ExtResource( 63 ), ExtResource( 58 ), ExtResource( 59 ), ExtResource( 40 ), ExtResource( 55 ), ExtResource( 36 ) ],
"loop": true, "loop": true,
"name": "mort", "name": "attack02",
"speed": 5.0 "speed": 5.0
}, { }, {
"frames": [ ExtResource( 37 ), ExtResource( 60 ), ExtResource( 61 ), ExtResource( 50 ), ExtResource( 38 ), ExtResource( 33 ), ExtResource( 39 ) ], "frames": [ ExtResource( 13 ), ExtResource( 16 ), ExtResource( 17 ), ExtResource( 14 ), ExtResource( 12 ), ExtResource( 15 ), ExtResource( 21 ), ExtResource( 18 ), ExtResource( 20 ), ExtResource( 19 ) ],
"loop": true, "loop": true,
"name": "jump", "name": "run",
"speed": 5.0
}, {
"frames": [ ExtResource( 57 ), ExtResource( 52 ), ExtResource( 69 ), ExtResource( 64 ), ExtResource( 78 ), ExtResource( 73 ), ExtResource( 65 ) ],
"loop": true,
"name": "shield",
"speed": 5.0 "speed": 5.0
} ] } ]
@ -160,7 +160,7 @@ position = Vector2( 1.91107, 18.2282 )
texture = ExtResource( 1 ) texture = ExtResource( 1 )
[node name="Player" type="KinematicBody2D" parent="."] [node name="Player" type="KinematicBody2D" parent="."]
position = Vector2( 382.61, 374.846 ) position = Vector2( 499.61, 264.846 )
script = ExtResource( 3 ) script = ExtResource( 3 )
__meta__ = { __meta__ = {
"_edit_group_": true "_edit_group_": true
@ -173,7 +173,6 @@ shape = SubResource( 1 )
[node name="AnimatedSprite" type="AnimatedSprite" parent="Player"] [node name="AnimatedSprite" type="AnimatedSprite" parent="Player"]
frames = SubResource( 2 ) frames = SubResource( 2 )
animation = "fall" animation = "fall"
frame = 5
playing = true playing = true
[node name="TileMap" type="TileMap" parent="."] [node name="TileMap" type="TileMap" parent="."]

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@ -1,10 +1,10 @@
[gd_resource type="NativeScript" load_steps=2 format=2] [gd_resource type="NativeScript" load_steps=2 format=2]
[sub_resource type="GDNativeLibrary" id=1] [sub_resource type="GDNativeLibrary" id=1]
entry/Windows.64 = "res://Dungeonanddemon.dll" entry/Windows.64 = "res://.script/DungeonAndDeamonScript.dll"
dependency/Windows.64 = [ ] dependency/Windows.64 = [ ]
[resource] [resource]
resource_name = "Player" resource_name = "Player"
class_name = "Player" class_name = "GestionPlayer"
library = SubResource( 1 ) library = SubResource( 1 )

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@ -10,7 +10,7 @@ class GestionCollision
public : public :
GestionTerrain gTerrain; GestionTerrain gTerrain;
GestionMobs gMobs; GestionMobs gMobs;
GestionPlayer gPlayer;
public: public:
std::vector<Mobs> CheckCollisonSol(); std::vector<Mobs> CheckCollisonSol();

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@ -9,7 +9,7 @@
class GestionJeu class GestionJeu
{ {
public: public:
GestionPlayer gPlayer;
GestionMobs gMobs; GestionMobs gMobs;
GestionTerrain gTerrain; GestionTerrain gTerrain;
GestionCollision gCollision; GestionCollision gCollision;

View File

@ -1,24 +1,26 @@
#include "GestionPlayer.h" #include "GestionPlayer.h"
#include <AnimatedSprite.hpp>
#include <Node2D.hpp>
#include "GestionPlayer.h"
using namespace godot; using namespace godot;
void Player::_register_methods() { void GestionPlayer::_register_methods() {
register_method((char*)"_process", &Player::_process); register_method((char*)"_process", &GestionPlayer::_process);
} }
void Player::_init() {} void GestionPlayer::_init() {}
Player::Player() { GestionPlayer::GestionPlayer() {
velocity = Vector2(0, 0); velocity = Vector2(0, 0);
} }
Player::~Player() {} GestionPlayer::~GestionPlayer() {}
void Player::_process(float delta) void GestionPlayer::_process(float delta)
{ {
UpdateMotionFromInput(); UpdateMotionFromInput();
@ -26,7 +28,7 @@ void Player::_process(float delta)
velocity = move_and_slide(velocity, FLOOR); velocity = move_and_slide(velocity, FLOOR);
} }
void Player::UpdateMotionFromInput() void GestionPlayer::UpdateMotionFromInput()
{ {
velocity = Vector2(0, 0); velocity = Vector2(0, 0);
FLOOR = Vector2(0, -1); FLOOR = Vector2(0, -1);
@ -36,11 +38,7 @@ void Player::UpdateMotionFromInput()
if (i->is_action_pressed("ui_left")) if (i->is_action_pressed("ui_left"))
{ {
velocity.x -= speed; velocity.x -= speed;
void play(String anim = "run", bool backwards = false);
} }

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@ -1,5 +1,4 @@
#pragma once
#include "Player.h"
#pragma once #pragma once
@ -8,19 +7,19 @@
#include <Input.hpp> #include <Input.hpp>
namespace godot { namespace godot {
class Player : public KinematicBody2D class GestionPlayer : public KinematicBody2D
{ {
// Godot structure // Godot structure
private: private:
GODOT_CLASS(Player, KinematicBody2D) GODOT_CLASS(GestionPlayer, KinematicBody2D)
public: public:
static void _register_methods(); static void _register_methods();
void _init(); void _init();
void _process(float delta); void _process(float delta);
Player(); GestionPlayer();
~Player(); ~GestionPlayer();
// Gameplay variables // Gameplay variables
@ -34,12 +33,14 @@ namespace godot {
bool left; bool left;
bool jump; bool jump;
private: private:
Vector2 velocity; Vector2 velocity;
Vector2 FLOOR; Vector2 FLOOR;
// Gameplay methods // Gameplay methods
public: public:
@ -54,6 +55,5 @@ namespace godot {
} }
attack();
};

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@ -1,4 +1,4 @@
#include "Player.h" #include "GestionPlayer.h"
using namespace godot; using namespace godot;
@ -12,5 +12,5 @@ extern "C" void GDN_EXPORT godot_gdnative_terminate(godot_gdnative_terminate_opt
extern "C" void GDN_EXPORT godot_nativescript_init(void* handle) { extern "C" void GDN_EXPORT godot_nativescript_init(void* handle) {
Godot::nativescript_init(handle); Godot::nativescript_init(handle);
register_class<Player>(); register_class<GestionPlayer>();
} }