dungeonanddeamon/DungeonAndDeamonScript/DungeonAndDemaonScript/GestionPlayer.h
2020-03-28 12:53:53 +01:00

60 lines
693 B
C++

#pragma once
#include <Godot.hpp>
#include <KinematicBody2D.hpp>
#include <Input.hpp>
namespace godot {
class GestionPlayer : public KinematicBody2D
{
// Godot structure
private:
GODOT_CLASS(GestionPlayer, KinematicBody2D)
public:
static void _register_methods();
void _init();
void _process(float delta);
GestionPlayer();
~GestionPlayer();
// Gameplay variables
public:
const int speed = 100;
const int gravity = 90;
const int power_jump = -2500;
bool on_ground = false;
bool right;
bool left;
bool jump;
private:
Vector2 velocity;
Vector2 FLOOR;
// Gameplay methods
public:
void UpdateMotionFromInput();
private:
};
}