mirror of
https://forge.univ-lyon1.fr/tplifap4/dungeonanddeamon.git
synced 2024-02-27 13:31:50 +01:00
60 lines
693 B
C++
60 lines
693 B
C++
|
|
|
|
#pragma once
|
|
|
|
#include <Godot.hpp>
|
|
#include <KinematicBody2D.hpp>
|
|
#include <Input.hpp>
|
|
|
|
namespace godot {
|
|
class GestionPlayer : public KinematicBody2D
|
|
{
|
|
|
|
// Godot structure
|
|
private:
|
|
GODOT_CLASS(GestionPlayer, KinematicBody2D)
|
|
public:
|
|
static void _register_methods();
|
|
void _init();
|
|
void _process(float delta);
|
|
|
|
GestionPlayer();
|
|
~GestionPlayer();
|
|
|
|
|
|
// Gameplay variables
|
|
public:
|
|
|
|
const int speed = 100;
|
|
const int gravity = 90;
|
|
const int power_jump = -2500;
|
|
bool on_ground = false;
|
|
bool right;
|
|
bool left;
|
|
bool jump;
|
|
|
|
private:
|
|
Vector2 velocity;
|
|
Vector2 FLOOR;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Gameplay methods
|
|
public:
|
|
void UpdateMotionFromInput();
|
|
|
|
private:
|
|
|
|
|
|
|
|
|
|
};
|
|
}
|
|
|
|
|
|
|
|
|