Mouvement de notre joueur (tj probleme de saut)

This commit is contained in:
Estrela Allan p1923381
2020-03-28 12:53:53 +01:00
parent 6bbe742b01
commit 15bfb3f6a9
8 changed files with 44 additions and 47 deletions

View File

@ -10,7 +10,7 @@ class GestionCollision
public :
GestionTerrain gTerrain;
GestionMobs gMobs;
GestionPlayer gPlayer;
public:
std::vector<Mobs> CheckCollisonSol();

View File

@ -9,7 +9,7 @@
class GestionJeu
{
public:
GestionPlayer gPlayer;
GestionMobs gMobs;
GestionTerrain gTerrain;
GestionCollision gCollision;

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@ -1,24 +1,26 @@
#include "GestionPlayer.h"
#include <AnimatedSprite.hpp>
#include <Node2D.hpp>
#include "GestionPlayer.h"
using namespace godot;
void Player::_register_methods() {
register_method((char*)"_process", &Player::_process);
void GestionPlayer::_register_methods() {
register_method((char*)"_process", &GestionPlayer::_process);
}
void Player::_init() {}
void GestionPlayer::_init() {}
Player::Player() {
GestionPlayer::GestionPlayer() {
velocity = Vector2(0, 0);
}
Player::~Player() {}
GestionPlayer::~GestionPlayer() {}
void Player::_process(float delta)
void GestionPlayer::_process(float delta)
{
UpdateMotionFromInput();
@ -26,7 +28,7 @@ void Player::_process(float delta)
velocity = move_and_slide(velocity, FLOOR);
}
void Player::UpdateMotionFromInput()
void GestionPlayer::UpdateMotionFromInput()
{
velocity = Vector2(0, 0);
FLOOR = Vector2(0, -1);
@ -36,11 +38,7 @@ void Player::UpdateMotionFromInput()
if (i->is_action_pressed("ui_left"))
{
velocity.x -= speed;
void play(String anim = "run", bool backwards = false);
}

View File

@ -1,5 +1,4 @@
#pragma once
#include "Player.h"
#pragma once
@ -8,19 +7,19 @@
#include <Input.hpp>
namespace godot {
class Player : public KinematicBody2D
class GestionPlayer : public KinematicBody2D
{
// Godot structure
private:
GODOT_CLASS(Player, KinematicBody2D)
GODOT_CLASS(GestionPlayer, KinematicBody2D)
public:
static void _register_methods();
void _init();
void _process(float delta);
Player();
~Player();
GestionPlayer();
~GestionPlayer();
// Gameplay variables
@ -34,12 +33,14 @@ namespace godot {
bool left;
bool jump;
private:
Vector2 velocity;
Vector2 FLOOR;
// Gameplay methods
public:
@ -54,6 +55,5 @@ namespace godot {
}
attack();
};

View File

@ -1,4 +1,4 @@
#include "Player.h"
#include "GestionPlayer.h"
using namespace godot;
@ -12,5 +12,5 @@ extern "C" void GDN_EXPORT godot_gdnative_terminate(godot_gdnative_terminate_opt
extern "C" void GDN_EXPORT godot_nativescript_init(void* handle) {
Godot::nativescript_init(handle);
register_class<Player>();
register_class<GestionPlayer>();
}