Check collision sol ok

This commit is contained in:
Amaury 2020-04-21 10:01:47 +02:00
parent c066451d54
commit 00e7b7d658
2 changed files with 40 additions and 11 deletions

View File

@ -1,23 +1,50 @@
#include "GestionCollision.h" #include "GestionCollision.h"
#include <Texture.hpp>
#include <string>
GestionCollision::GestionCollision(GestionMobs* m, GestionPlayer* p, GestionTerrain* t) : gMobs(m), gPlayer(p), gTerrain(t) GestionCollision::GestionCollision(GestionMobs* m, GestionPlayer* p, GestionTerrain* t) : gMobs(m), gPlayer(p), gTerrain(t)
{ {
} }
std::vector<Mobs> GestionCollision::CheckCollisonSol() std::vector<MobsIA*> GestionCollision::CheckCollisonSol()
{ {
/*for (MobsIA m : gMobs->mobs) std::vector<MobsIA*> mobs_collision;
for (MobsIA* m : gMobs->mobs)
{ {
}*/ Vector2 pos = m->get_transform().get_origin();
return std::vector<Mobs>(); Vector2 size = m->get_transform().get_scale();
for (StaticBody2D* elem : gTerrain->elems_terrains)
{
if (elem->get_transform().get_origin().y > pos.x) {
Godot::print("Mob touche");
mobs_collision.push_back(m);
}
}
}
Vector2 posPlayer = gPlayer->get_position();
bool player_touch = false;
for (StaticBody2D* elem : gTerrain->elems_terrains)
{
if (elem->get_transform().get_origin().y - ((Sprite*)elem->get_children()[0])->get_texture().ptr()->get_size().y < posPlayer.y
&& elem->get_transform().get_origin().x + ((Sprite*)elem->get_children()[0])->get_texture().ptr()->get_size().x > posPlayer.x) {
player_touch = true;
break;
}
}
gPlayer->on_ground = player_touch;
return mobs_collision;
} }
std::vector<Mobs> GestionCollision::CheckCollisonMur() std::vector<MobsIA*> GestionCollision::CheckCollisonMur()
{ {
return std::vector<Mobs>(); return std::vector<MobsIA*>();
} }
std::vector<Mobs> GestionCollision::CheckCollisonToit() std::vector<MobsIA*> GestionCollision::CheckCollisonToit()
{ {
return std::vector<Mobs>(); return std::vector<MobsIA*>();
} }

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@ -5,6 +5,8 @@
#include "Mobs.h" #include "Mobs.h"
#include <vector> #include <vector>
using namespace godot;
class GestionCollision class GestionCollision
{ {
public : public :
@ -15,8 +17,8 @@ public :
public: public:
GestionCollision(GestionMobs* m, GestionPlayer* p, GestionTerrain* t); GestionCollision(GestionMobs* m, GestionPlayer* p, GestionTerrain* t);
std::vector<Mobs> CheckCollisonSol(); std::vector<MobsIA*> CheckCollisonSol();
std::vector<Mobs> CheckCollisonMur(); std::vector<MobsIA*> CheckCollisonMur();
std::vector<Mobs> CheckCollisonToit(); std::vector<MobsIA*> CheckCollisonToit();
}; };