mirror of
https://forge.univ-lyon1.fr/tplifap4/dungeonanddeamon.git
synced 2024-02-27 13:31:50 +01:00
Check collision sol ok
This commit is contained in:
parent
c066451d54
commit
00e7b7d658
@ -1,23 +1,50 @@
|
|||||||
#include "GestionCollision.h"
|
#include "GestionCollision.h"
|
||||||
|
|
||||||
|
#include <Texture.hpp>
|
||||||
|
#include <string>
|
||||||
|
|
||||||
GestionCollision::GestionCollision(GestionMobs* m, GestionPlayer* p, GestionTerrain* t) : gMobs(m), gPlayer(p), gTerrain(t)
|
GestionCollision::GestionCollision(GestionMobs* m, GestionPlayer* p, GestionTerrain* t) : gMobs(m), gPlayer(p), gTerrain(t)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
std::vector<Mobs> GestionCollision::CheckCollisonSol()
|
std::vector<MobsIA*> GestionCollision::CheckCollisonSol()
|
||||||
{
|
{
|
||||||
/*for (MobsIA m : gMobs->mobs)
|
std::vector<MobsIA*> mobs_collision;
|
||||||
|
for (MobsIA* m : gMobs->mobs)
|
||||||
{
|
{
|
||||||
}*/
|
Vector2 pos = m->get_transform().get_origin();
|
||||||
return std::vector<Mobs>();
|
Vector2 size = m->get_transform().get_scale();
|
||||||
|
for (StaticBody2D* elem : gTerrain->elems_terrains)
|
||||||
|
{
|
||||||
|
if (elem->get_transform().get_origin().y > pos.x) {
|
||||||
|
Godot::print("Mob touche");
|
||||||
|
mobs_collision.push_back(m);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector2 posPlayer = gPlayer->get_position();
|
||||||
|
|
||||||
|
bool player_touch = false;
|
||||||
|
for (StaticBody2D* elem : gTerrain->elems_terrains)
|
||||||
|
{
|
||||||
|
if (elem->get_transform().get_origin().y - ((Sprite*)elem->get_children()[0])->get_texture().ptr()->get_size().y < posPlayer.y
|
||||||
|
&& elem->get_transform().get_origin().x + ((Sprite*)elem->get_children()[0])->get_texture().ptr()->get_size().x > posPlayer.x) {
|
||||||
|
player_touch = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
gPlayer->on_ground = player_touch;
|
||||||
|
|
||||||
|
return mobs_collision;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::vector<Mobs> GestionCollision::CheckCollisonMur()
|
std::vector<MobsIA*> GestionCollision::CheckCollisonMur()
|
||||||
{
|
{
|
||||||
return std::vector<Mobs>();
|
return std::vector<MobsIA*>();
|
||||||
}
|
}
|
||||||
|
|
||||||
std::vector<Mobs> GestionCollision::CheckCollisonToit()
|
std::vector<MobsIA*> GestionCollision::CheckCollisonToit()
|
||||||
{
|
{
|
||||||
return std::vector<Mobs>();
|
return std::vector<MobsIA*>();
|
||||||
}
|
}
|
||||||
|
@ -5,6 +5,8 @@
|
|||||||
#include "Mobs.h"
|
#include "Mobs.h"
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
|
||||||
|
using namespace godot;
|
||||||
|
|
||||||
class GestionCollision
|
class GestionCollision
|
||||||
{
|
{
|
||||||
public :
|
public :
|
||||||
@ -15,8 +17,8 @@ public :
|
|||||||
public:
|
public:
|
||||||
GestionCollision(GestionMobs* m, GestionPlayer* p, GestionTerrain* t);
|
GestionCollision(GestionMobs* m, GestionPlayer* p, GestionTerrain* t);
|
||||||
|
|
||||||
std::vector<Mobs> CheckCollisonSol();
|
std::vector<MobsIA*> CheckCollisonSol();
|
||||||
std::vector<Mobs> CheckCollisonMur();
|
std::vector<MobsIA*> CheckCollisonMur();
|
||||||
std::vector<Mobs> CheckCollisonToit();
|
std::vector<MobsIA*> CheckCollisonToit();
|
||||||
};
|
};
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user