dungeonanddeamon/GodoBinding/include/gen/WindowDialog.hpp
2020-03-25 11:29:52 +01:00

55 lines
1.3 KiB
C++

#ifndef GODOT_CPP_WINDOWDIALOG_HPP
#define GODOT_CPP_WINDOWDIALOG_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Popup.hpp"
namespace godot {
class InputEvent;
class TextureButton;
class WindowDialog : public Popup {
struct ___method_bindings {
godot_method_bind *mb__closed;
godot_method_bind *mb__gui_input;
godot_method_bind *mb_get_close_button;
godot_method_bind *mb_get_resizable;
godot_method_bind *mb_get_title;
godot_method_bind *mb_set_resizable;
godot_method_bind *mb_set_title;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "WindowDialog"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static WindowDialog *_new();
// methods
void _closed();
void _gui_input(const Ref<InputEvent> arg0);
TextureButton *get_close_button();
bool get_resizable() const;
String get_title() const;
void set_resizable(const bool resizable);
void set_title(const String title);
};
}
#endif