dungeonanddeamon/GodoBinding/include/gen/WebSocketClient.hpp
2020-03-25 11:29:52 +01:00

56 lines
1.8 KiB
C++

#ifndef GODOT_CPP_WEBSOCKETCLIENT_HPP
#define GODOT_CPP_WEBSOCKETCLIENT_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "WebSocketMultiplayerPeer.hpp"
namespace godot {
class X509Certificate;
class WebSocketClient : public WebSocketMultiplayerPeer {
struct ___method_bindings {
godot_method_bind *mb_connect_to_url;
godot_method_bind *mb_disconnect_from_host;
godot_method_bind *mb_get_connected_host;
godot_method_bind *mb_get_connected_port;
godot_method_bind *mb_get_trusted_ssl_certificate;
godot_method_bind *mb_is_verify_ssl_enabled;
godot_method_bind *mb_set_trusted_ssl_certificate;
godot_method_bind *mb_set_verify_ssl_enabled;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "WebSocketClient"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static WebSocketClient *_new();
// methods
Error connect_to_url(const String url, const PoolStringArray protocols = PoolStringArray(), const bool gd_mp_api = false, const PoolStringArray custom_headers = PoolStringArray());
void disconnect_from_host(const int64_t code = 1000, const String reason = "");
String get_connected_host() const;
int64_t get_connected_port() const;
Ref<X509Certificate> get_trusted_ssl_certificate() const;
bool is_verify_ssl_enabled() const;
void set_trusted_ssl_certificate(const Ref<X509Certificate> arg0);
void set_verify_ssl_enabled(const bool enabled);
};
}
#endif