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52 lines
1.7 KiB
C++
52 lines
1.7 KiB
C++
#ifndef GODOT_CPP_VISUALSCRIPTLISTS_HPP
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#define GODOT_CPP_VISUALSCRIPTLISTS_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include "VisualScriptNode.hpp"
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namespace godot {
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class VisualScriptLists : public VisualScriptNode {
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struct ___method_bindings {
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godot_method_bind *mb_add_input_data_port;
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godot_method_bind *mb_add_output_data_port;
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godot_method_bind *mb_remove_input_data_port;
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godot_method_bind *mb_remove_output_data_port;
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godot_method_bind *mb_set_input_data_port_name;
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godot_method_bind *mb_set_input_data_port_type;
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godot_method_bind *mb_set_output_data_port_name;
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godot_method_bind *mb_set_output_data_port_type;
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};
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static ___method_bindings ___mb;
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public:
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static void ___init_method_bindings();
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static inline const char *___get_class_name() { return (const char *) "VisualScriptLists"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
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// enums
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// constants
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// methods
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void add_input_data_port(const int64_t type, const String name, const int64_t index);
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void add_output_data_port(const int64_t type, const String name, const int64_t index);
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void remove_input_data_port(const int64_t index);
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void remove_output_data_port(const int64_t index);
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void set_input_data_port_name(const int64_t index, const String name);
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void set_input_data_port_type(const int64_t index, const int64_t type);
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void set_output_data_port_name(const int64_t index, const String name);
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void set_output_data_port_type(const int64_t index, const int64_t type);
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};
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}
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#endif |