dungeonanddeamon/GodoBinding/include/gen/Tween.hpp
2020-03-25 11:29:52 +01:00

122 lines
4.9 KiB
C++

#ifndef GODOT_CPP_TWEEN_HPP
#define GODOT_CPP_TWEEN_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Tween.hpp"
#include "Node.hpp"
namespace godot {
class Object;
class Tween : public Node {
struct ___method_bindings {
godot_method_bind *mb__remove_by_uid;
godot_method_bind *mb_follow_method;
godot_method_bind *mb_follow_property;
godot_method_bind *mb_get_runtime;
godot_method_bind *mb_get_speed_scale;
godot_method_bind *mb_get_tween_process_mode;
godot_method_bind *mb_interpolate_callback;
godot_method_bind *mb_interpolate_deferred_callback;
godot_method_bind *mb_interpolate_method;
godot_method_bind *mb_interpolate_property;
godot_method_bind *mb_is_active;
godot_method_bind *mb_is_repeat;
godot_method_bind *mb_remove;
godot_method_bind *mb_remove_all;
godot_method_bind *mb_reset;
godot_method_bind *mb_reset_all;
godot_method_bind *mb_resume;
godot_method_bind *mb_resume_all;
godot_method_bind *mb_seek;
godot_method_bind *mb_set_active;
godot_method_bind *mb_set_repeat;
godot_method_bind *mb_set_speed_scale;
godot_method_bind *mb_set_tween_process_mode;
godot_method_bind *mb_start;
godot_method_bind *mb_stop;
godot_method_bind *mb_stop_all;
godot_method_bind *mb_targeting_method;
godot_method_bind *mb_targeting_property;
godot_method_bind *mb_tell;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "Tween"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
enum TransitionType {
TRANS_LINEAR = 0,
TRANS_SINE = 1,
TRANS_QUINT = 2,
TRANS_QUART = 3,
TRANS_QUAD = 4,
TRANS_EXPO = 5,
TRANS_ELASTIC = 6,
TRANS_CUBIC = 7,
TRANS_CIRC = 8,
TRANS_BOUNCE = 9,
TRANS_BACK = 10,
};
enum TweenProcessMode {
TWEEN_PROCESS_PHYSICS = 0,
TWEEN_PROCESS_IDLE = 1,
};
enum EaseType {
EASE_IN = 0,
EASE_OUT = 1,
EASE_IN_OUT = 2,
EASE_OUT_IN = 3,
};
// constants
static Tween *_new();
// methods
void _remove_by_uid(const int64_t uid);
bool follow_method(const Object *object, const String method, const Variant initial_val, const Object *target, const String target_method, const real_t duration, const int64_t trans_type = 0, const int64_t ease_type = 2, const real_t delay = 0);
bool follow_property(const Object *object, const NodePath property, const Variant initial_val, const Object *target, const NodePath target_property, const real_t duration, const int64_t trans_type = 0, const int64_t ease_type = 2, const real_t delay = 0);
real_t get_runtime() const;
real_t get_speed_scale() const;
Tween::TweenProcessMode get_tween_process_mode() const;
bool interpolate_callback(const Object *object, const real_t duration, const String callback, const Variant arg1 = Variant(), const Variant arg2 = Variant(), const Variant arg3 = Variant(), const Variant arg4 = Variant(), const Variant arg5 = Variant());
bool interpolate_deferred_callback(const Object *object, const real_t duration, const String callback, const Variant arg1 = Variant(), const Variant arg2 = Variant(), const Variant arg3 = Variant(), const Variant arg4 = Variant(), const Variant arg5 = Variant());
bool interpolate_method(const Object *object, const String method, const Variant initial_val, const Variant final_val, const real_t duration, const int64_t trans_type = 0, const int64_t ease_type = 2, const real_t delay = 0);
bool interpolate_property(const Object *object, const NodePath property, const Variant initial_val, const Variant final_val, const real_t duration, const int64_t trans_type = 0, const int64_t ease_type = 2, const real_t delay = 0);
bool is_active() const;
bool is_repeat() const;
bool remove(const Object *object, const String key = "");
bool remove_all();
bool reset(const Object *object, const String key = "");
bool reset_all();
bool resume(const Object *object, const String key = "");
bool resume_all();
bool seek(const real_t time);
void set_active(const bool active);
void set_repeat(const bool repeat);
void set_speed_scale(const real_t speed);
void set_tween_process_mode(const int64_t mode);
bool start();
bool stop(const Object *object, const String key = "");
bool stop_all();
bool targeting_method(const Object *object, const String method, const Object *initial, const String initial_method, const Variant final_val, const real_t duration, const int64_t trans_type = 0, const int64_t ease_type = 2, const real_t delay = 0);
bool targeting_property(const Object *object, const NodePath property, const Object *initial, const NodePath initial_val, const Variant final_val, const real_t duration, const int64_t trans_type = 0, const int64_t ease_type = 2, const real_t delay = 0);
real_t tell() const;
};
}
#endif