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68 lines
1.9 KiB
C++
68 lines
1.9 KiB
C++
#ifndef GODOT_CPP_TEXTURELAYERED_HPP
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#define GODOT_CPP_TEXTURELAYERED_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include "Image.hpp"
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#include "Resource.hpp"
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namespace godot {
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class Image;
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class TextureLayered : public Resource {
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struct ___method_bindings {
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godot_method_bind *mb__get_data;
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godot_method_bind *mb__set_data;
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godot_method_bind *mb_create;
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godot_method_bind *mb_get_depth;
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godot_method_bind *mb_get_flags;
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godot_method_bind *mb_get_format;
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godot_method_bind *mb_get_height;
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godot_method_bind *mb_get_layer_data;
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godot_method_bind *mb_get_width;
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godot_method_bind *mb_set_data_partial;
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godot_method_bind *mb_set_flags;
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godot_method_bind *mb_set_layer_data;
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};
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static ___method_bindings ___mb;
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public:
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static void ___init_method_bindings();
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static inline const char *___get_class_name() { return (const char *) "TextureLayered"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
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// enums
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enum Flags {
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FLAG_MIPMAPS = 1,
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FLAG_REPEAT = 2,
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FLAG_FILTER = 4,
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FLAGS_DEFAULT = 4,
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};
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// constants
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// methods
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Dictionary _get_data() const;
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void _set_data(const Dictionary data);
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void create(const int64_t width, const int64_t height, const int64_t depth, const int64_t format, const int64_t flags = 4);
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int64_t get_depth() const;
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int64_t get_flags() const;
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Image::Format get_format() const;
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int64_t get_height() const;
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Ref<Image> get_layer_data(const int64_t layer) const;
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int64_t get_width() const;
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void set_data_partial(const Ref<Image> image, const int64_t x_offset, const int64_t y_offset, const int64_t layer, const int64_t mipmap = 0);
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void set_flags(const int64_t flags);
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void set_layer_data(const Ref<Image> image, const int64_t layer);
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};
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}
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#endif |