dungeonanddeamon/GodoBinding/include/gen/StreamPeerSSL.hpp
2020-03-25 11:29:52 +01:00

64 lines
1.9 KiB
C++

#ifndef GODOT_CPP_STREAMPEERSSL_HPP
#define GODOT_CPP_STREAMPEERSSL_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "StreamPeerSSL.hpp"
#include "StreamPeer.hpp"
namespace godot {
class StreamPeer;
class CryptoKey;
class X509Certificate;
class StreamPeerSSL : public StreamPeer {
struct ___method_bindings {
godot_method_bind *mb_accept_stream;
godot_method_bind *mb_connect_to_stream;
godot_method_bind *mb_disconnect_from_stream;
godot_method_bind *mb_get_status;
godot_method_bind *mb_is_blocking_handshake_enabled;
godot_method_bind *mb_poll;
godot_method_bind *mb_set_blocking_handshake_enabled;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "StreamPeerSSL"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
enum Status {
STATUS_DISCONNECTED = 0,
STATUS_HANDSHAKING = 1,
STATUS_CONNECTED = 2,
STATUS_ERROR = 3,
STATUS_ERROR_HOSTNAME_MISMATCH = 4,
};
// constants
static StreamPeerSSL *_new();
// methods
Error accept_stream(const Ref<StreamPeer> stream, const Ref<CryptoKey> private_key, const Ref<X509Certificate> certificate, const Ref<X509Certificate> chain = nullptr);
Error connect_to_stream(const Ref<StreamPeer> stream, const bool validate_certs = false, const String for_hostname = "", const Ref<X509Certificate> valid_certificate = nullptr);
void disconnect_from_stream();
StreamPeerSSL::Status get_status() const;
bool is_blocking_handshake_enabled() const;
void poll();
void set_blocking_handshake_enabled(const bool enabled);
};
}
#endif