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64 lines
1.9 KiB
C++
64 lines
1.9 KiB
C++
#ifndef GODOT_CPP_STREAMPEERSSL_HPP
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#define GODOT_CPP_STREAMPEERSSL_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include "StreamPeerSSL.hpp"
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#include "StreamPeer.hpp"
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namespace godot {
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class StreamPeer;
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class CryptoKey;
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class X509Certificate;
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class StreamPeerSSL : public StreamPeer {
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struct ___method_bindings {
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godot_method_bind *mb_accept_stream;
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godot_method_bind *mb_connect_to_stream;
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godot_method_bind *mb_disconnect_from_stream;
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godot_method_bind *mb_get_status;
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godot_method_bind *mb_is_blocking_handshake_enabled;
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godot_method_bind *mb_poll;
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godot_method_bind *mb_set_blocking_handshake_enabled;
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};
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static ___method_bindings ___mb;
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public:
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static void ___init_method_bindings();
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static inline const char *___get_class_name() { return (const char *) "StreamPeerSSL"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
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// enums
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enum Status {
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STATUS_DISCONNECTED = 0,
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STATUS_HANDSHAKING = 1,
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STATUS_CONNECTED = 2,
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STATUS_ERROR = 3,
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STATUS_ERROR_HOSTNAME_MISMATCH = 4,
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};
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// constants
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static StreamPeerSSL *_new();
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// methods
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Error accept_stream(const Ref<StreamPeer> stream, const Ref<CryptoKey> private_key, const Ref<X509Certificate> certificate, const Ref<X509Certificate> chain = nullptr);
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Error connect_to_stream(const Ref<StreamPeer> stream, const bool validate_certs = false, const String for_hostname = "", const Ref<X509Certificate> valid_certificate = nullptr);
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void disconnect_from_stream();
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StreamPeerSSL::Status get_status() const;
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bool is_blocking_handshake_enabled() const;
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void poll();
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void set_blocking_handshake_enabled(const bool enabled);
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};
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}
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#endif |