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64 lines
1.7 KiB
C++
64 lines
1.7 KiB
C++
#ifndef GODOT_CPP_SPRINGARM_HPP
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#define GODOT_CPP_SPRINGARM_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include "Spatial.hpp"
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namespace godot {
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class Shape;
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class SpringArm : public Spatial {
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struct ___method_bindings {
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godot_method_bind *mb_add_excluded_object;
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godot_method_bind *mb_clear_excluded_objects;
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godot_method_bind *mb_get_collision_mask;
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godot_method_bind *mb_get_hit_length;
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godot_method_bind *mb_get_length;
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godot_method_bind *mb_get_margin;
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godot_method_bind *mb_get_shape;
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godot_method_bind *mb_remove_excluded_object;
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godot_method_bind *mb_set_collision_mask;
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godot_method_bind *mb_set_length;
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godot_method_bind *mb_set_margin;
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godot_method_bind *mb_set_shape;
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};
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static ___method_bindings ___mb;
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public:
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static void ___init_method_bindings();
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static inline const char *___get_class_name() { return (const char *) "SpringArm"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
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// enums
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// constants
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static SpringArm *_new();
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// methods
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void add_excluded_object(const RID RID);
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void clear_excluded_objects();
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int64_t get_collision_mask();
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real_t get_hit_length();
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real_t get_length() const;
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real_t get_margin();
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Ref<Shape> get_shape() const;
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bool remove_excluded_object(const RID RID);
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void set_collision_mask(const int64_t mask);
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void set_length(const real_t length);
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void set_margin(const real_t margin);
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void set_shape(const Ref<Shape> shape);
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};
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}
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#endif |