dungeonanddeamon/GodoBinding/include/gen/SpinBox.hpp
2020-03-25 11:29:52 +01:00

72 lines
1.9 KiB
C++

#ifndef GODOT_CPP_SPINBOX_HPP
#define GODOT_CPP_SPINBOX_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "LineEdit.hpp"
#include "Range.hpp"
namespace godot {
class InputEvent;
class LineEdit;
class SpinBox : public Range {
struct ___method_bindings {
godot_method_bind *mb__gui_input;
godot_method_bind *mb__line_edit_focus_exit;
godot_method_bind *mb__line_edit_input;
godot_method_bind *mb__range_click_timeout;
godot_method_bind *mb__text_entered;
godot_method_bind *mb_apply;
godot_method_bind *mb_get_align;
godot_method_bind *mb_get_line_edit;
godot_method_bind *mb_get_prefix;
godot_method_bind *mb_get_suffix;
godot_method_bind *mb_is_editable;
godot_method_bind *mb_set_align;
godot_method_bind *mb_set_editable;
godot_method_bind *mb_set_prefix;
godot_method_bind *mb_set_suffix;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "SpinBox"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static SpinBox *_new();
// methods
void _gui_input(const Ref<InputEvent> arg0);
void _line_edit_focus_exit();
void _line_edit_input(const Ref<InputEvent> arg0);
void _range_click_timeout();
void _text_entered(const String arg0);
void apply();
LineEdit::Align get_align() const;
LineEdit *get_line_edit();
String get_prefix() const;
String get_suffix() const;
bool is_editable() const;
void set_align(const int64_t align);
void set_editable(const bool editable);
void set_prefix(const String prefix);
void set_suffix(const String suffix);
};
}
#endif