dungeonanddeamon/GodoBinding/include/gen/ScriptCreateDialog.hpp
2020-03-25 11:29:52 +01:00

62 lines
1.9 KiB
C++

#ifndef GODOT_CPP_SCRIPTCREATEDIALOG_HPP
#define GODOT_CPP_SCRIPTCREATEDIALOG_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "ConfirmationDialog.hpp"
namespace godot {
class ScriptCreateDialog : public ConfirmationDialog {
struct ___method_bindings {
godot_method_bind *mb__browse_class_in_tree;
godot_method_bind *mb__browse_path;
godot_method_bind *mb__built_in_pressed;
godot_method_bind *mb__class_name_changed;
godot_method_bind *mb__create;
godot_method_bind *mb__file_selected;
godot_method_bind *mb__lang_changed;
godot_method_bind *mb__parent_name_changed;
godot_method_bind *mb__path_changed;
godot_method_bind *mb__path_entered;
godot_method_bind *mb__path_hbox_sorted;
godot_method_bind *mb__template_changed;
godot_method_bind *mb_config;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "ScriptCreateDialog"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
// methods
void _browse_class_in_tree();
void _browse_path(const bool arg0, const bool arg1);
void _built_in_pressed();
void _class_name_changed(const String arg0);
void _create();
void _file_selected(const String arg0);
void _lang_changed(const int64_t arg0);
void _parent_name_changed(const String arg0);
void _path_changed(const String arg0);
void _path_entered(const String arg0);
void _path_hbox_sorted();
void _template_changed(const int64_t arg0);
void config(const String inherits, const String path, const bool built_in_enabled = true, const bool load_enabled = true);
};
}
#endif