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82 lines
2.9 KiB
C++
82 lines
2.9 KiB
C++
#ifndef GODOT_CPP_SCENESTATE_HPP
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#define GODOT_CPP_SCENESTATE_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include "Reference.hpp"
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namespace godot {
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class PackedScene;
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class SceneState : public Reference {
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struct ___method_bindings {
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godot_method_bind *mb_get_connection_binds;
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godot_method_bind *mb_get_connection_count;
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godot_method_bind *mb_get_connection_flags;
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godot_method_bind *mb_get_connection_method;
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godot_method_bind *mb_get_connection_signal;
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godot_method_bind *mb_get_connection_source;
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godot_method_bind *mb_get_connection_target;
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godot_method_bind *mb_get_node_count;
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godot_method_bind *mb_get_node_groups;
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godot_method_bind *mb_get_node_index;
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godot_method_bind *mb_get_node_instance;
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godot_method_bind *mb_get_node_instance_placeholder;
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godot_method_bind *mb_get_node_name;
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godot_method_bind *mb_get_node_owner_path;
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godot_method_bind *mb_get_node_path;
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godot_method_bind *mb_get_node_property_count;
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godot_method_bind *mb_get_node_property_name;
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godot_method_bind *mb_get_node_property_value;
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godot_method_bind *mb_get_node_type;
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godot_method_bind *mb_is_node_instance_placeholder;
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};
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static ___method_bindings ___mb;
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public:
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static void ___init_method_bindings();
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static inline const char *___get_class_name() { return (const char *) "SceneState"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
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// enums
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enum GenEditState {
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GEN_EDIT_STATE_DISABLED = 0,
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GEN_EDIT_STATE_INSTANCE = 1,
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GEN_EDIT_STATE_MAIN = 2,
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};
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// constants
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// methods
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Array get_connection_binds(const int64_t idx) const;
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int64_t get_connection_count() const;
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int64_t get_connection_flags(const int64_t idx) const;
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String get_connection_method(const int64_t idx) const;
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String get_connection_signal(const int64_t idx) const;
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NodePath get_connection_source(const int64_t idx) const;
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NodePath get_connection_target(const int64_t idx) const;
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int64_t get_node_count() const;
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PoolStringArray get_node_groups(const int64_t idx) const;
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int64_t get_node_index(const int64_t idx) const;
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Ref<PackedScene> get_node_instance(const int64_t idx) const;
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String get_node_instance_placeholder(const int64_t idx) const;
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String get_node_name(const int64_t idx) const;
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NodePath get_node_owner_path(const int64_t idx) const;
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NodePath get_node_path(const int64_t idx, const bool for_parent = false) const;
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int64_t get_node_property_count(const int64_t idx) const;
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String get_node_property_name(const int64_t idx, const int64_t prop_idx) const;
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Variant get_node_property_value(const int64_t idx, const int64_t prop_idx) const;
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String get_node_type(const int64_t idx) const;
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bool is_node_instance_placeholder(const int64_t idx) const;
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};
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}
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#endif |