dungeonanddeamon/GodoBinding/include/gen/RichTextLabel.hpp
2020-03-25 11:29:52 +01:00

191 lines
5.8 KiB
C++

#ifndef GODOT_CPP_RICHTEXTLABEL_HPP
#define GODOT_CPP_RICHTEXTLABEL_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Control.hpp"
namespace godot {
class InputEvent;
class Texture;
class VScrollBar;
class Font;
class RichTextLabel : public Control {
struct ___method_bindings {
godot_method_bind *mb__gui_input;
godot_method_bind *mb__scroll_changed;
godot_method_bind *mb_add_image;
godot_method_bind *mb_add_text;
godot_method_bind *mb_append_bbcode;
godot_method_bind *mb_clear;
godot_method_bind *mb_get_bbcode;
godot_method_bind *mb_get_content_height;
godot_method_bind *mb_get_effects;
godot_method_bind *mb_get_line_count;
godot_method_bind *mb_get_percent_visible;
godot_method_bind *mb_get_tab_size;
godot_method_bind *mb_get_text;
godot_method_bind *mb_get_total_character_count;
godot_method_bind *mb_get_v_scroll;
godot_method_bind *mb_get_visible_characters;
godot_method_bind *mb_get_visible_line_count;
godot_method_bind *mb_install_effect;
godot_method_bind *mb_is_meta_underlined;
godot_method_bind *mb_is_overriding_selected_font_color;
godot_method_bind *mb_is_scroll_active;
godot_method_bind *mb_is_scroll_following;
godot_method_bind *mb_is_selection_enabled;
godot_method_bind *mb_is_using_bbcode;
godot_method_bind *mb_newline;
godot_method_bind *mb_parse_bbcode;
godot_method_bind *mb_parse_expressions_for_values;
godot_method_bind *mb_pop;
godot_method_bind *mb_push_align;
godot_method_bind *mb_push_bold;
godot_method_bind *mb_push_bold_italics;
godot_method_bind *mb_push_cell;
godot_method_bind *mb_push_color;
godot_method_bind *mb_push_font;
godot_method_bind *mb_push_indent;
godot_method_bind *mb_push_italics;
godot_method_bind *mb_push_list;
godot_method_bind *mb_push_meta;
godot_method_bind *mb_push_mono;
godot_method_bind *mb_push_normal;
godot_method_bind *mb_push_strikethrough;
godot_method_bind *mb_push_table;
godot_method_bind *mb_push_underline;
godot_method_bind *mb_remove_line;
godot_method_bind *mb_scroll_to_line;
godot_method_bind *mb_set_bbcode;
godot_method_bind *mb_set_effects;
godot_method_bind *mb_set_meta_underline;
godot_method_bind *mb_set_override_selected_font_color;
godot_method_bind *mb_set_percent_visible;
godot_method_bind *mb_set_scroll_active;
godot_method_bind *mb_set_scroll_follow;
godot_method_bind *mb_set_selection_enabled;
godot_method_bind *mb_set_tab_size;
godot_method_bind *mb_set_table_column_expand;
godot_method_bind *mb_set_text;
godot_method_bind *mb_set_use_bbcode;
godot_method_bind *mb_set_visible_characters;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "RichTextLabel"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
enum Align {
ALIGN_LEFT = 0,
ALIGN_CENTER = 1,
ALIGN_RIGHT = 2,
ALIGN_FILL = 3,
};
enum ListType {
LIST_NUMBERS = 0,
LIST_LETTERS = 1,
LIST_DOTS = 2,
};
enum ItemType {
ITEM_FRAME = 0,
ITEM_TEXT = 1,
ITEM_IMAGE = 2,
ITEM_NEWLINE = 3,
ITEM_FONT = 4,
ITEM_COLOR = 5,
ITEM_UNDERLINE = 6,
ITEM_STRIKETHROUGH = 7,
ITEM_ALIGN = 8,
ITEM_INDENT = 9,
ITEM_LIST = 10,
ITEM_TABLE = 11,
ITEM_FADE = 12,
ITEM_SHAKE = 13,
ITEM_WAVE = 14,
ITEM_TORNADO = 15,
ITEM_RAINBOW = 16,
ITEM_META = 17,
ITEM_CUSTOMFX = 18,
};
// constants
static RichTextLabel *_new();
// methods
void _gui_input(const Ref<InputEvent> arg0);
void _scroll_changed(const real_t arg0);
void add_image(const Ref<Texture> image, const int64_t width = 0, const int64_t height = 0);
void add_text(const String text);
Error append_bbcode(const String bbcode);
void clear();
String get_bbcode() const;
int64_t get_content_height();
Array get_effects();
int64_t get_line_count() const;
real_t get_percent_visible() const;
int64_t get_tab_size() const;
String get_text();
int64_t get_total_character_count() const;
VScrollBar *get_v_scroll();
int64_t get_visible_characters() const;
int64_t get_visible_line_count() const;
void install_effect(const Variant effect);
bool is_meta_underlined() const;
bool is_overriding_selected_font_color() const;
bool is_scroll_active() const;
bool is_scroll_following() const;
bool is_selection_enabled() const;
bool is_using_bbcode() const;
void newline();
Error parse_bbcode(const String bbcode);
Dictionary parse_expressions_for_values(const PoolStringArray expressions);
void pop();
void push_align(const int64_t align);
void push_bold();
void push_bold_italics();
void push_cell();
void push_color(const Color color);
void push_font(const Ref<Font> font);
void push_indent(const int64_t level);
void push_italics();
void push_list(const int64_t type);
void push_meta(const Variant data);
void push_mono();
void push_normal();
void push_strikethrough();
void push_table(const int64_t columns);
void push_underline();
bool remove_line(const int64_t line);
void scroll_to_line(const int64_t line);
void set_bbcode(const String text);
void set_effects(const Array effects);
void set_meta_underline(const bool enable);
void set_override_selected_font_color(const bool override);
void set_percent_visible(const real_t percent_visible);
void set_scroll_active(const bool active);
void set_scroll_follow(const bool follow);
void set_selection_enabled(const bool enabled);
void set_tab_size(const int64_t spaces);
void set_table_column_expand(const int64_t column, const bool expand, const int64_t ratio);
void set_text(const String text);
void set_use_bbcode(const bool enable);
void set_visible_characters(const int64_t amount);
};
}
#endif