dungeonanddeamon/GodoBinding/include/gen/RandomNumberGenerator.hpp
2020-03-25 11:29:52 +01:00

55 lines
1.4 KiB
C++

#ifndef GODOT_CPP_RANDOMNUMBERGENERATOR_HPP
#define GODOT_CPP_RANDOMNUMBERGENERATOR_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Reference.hpp"
namespace godot {
class RandomNumberGenerator : public Reference {
struct ___method_bindings {
godot_method_bind *mb_get_seed;
godot_method_bind *mb_randf;
godot_method_bind *mb_randf_range;
godot_method_bind *mb_randfn;
godot_method_bind *mb_randi;
godot_method_bind *mb_randi_range;
godot_method_bind *mb_randomize;
godot_method_bind *mb_set_seed;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "RandomNumberGenerator"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static RandomNumberGenerator *_new();
// methods
int64_t get_seed();
real_t randf();
real_t randf_range(const real_t from, const real_t to);
real_t randfn(const real_t mean = 0, const real_t deviation = 1);
int64_t randi();
int64_t randi_range(const int64_t from, const int64_t to);
void randomize();
void set_seed(const int64_t seed);
};
}
#endif