dungeonanddeamon/GodoBinding/include/gen/PopupMenu.hpp
2020-03-25 11:29:52 +01:00

174 lines
7.9 KiB
C++

#ifndef GODOT_CPP_POPUPMENU_HPP
#define GODOT_CPP_POPUPMENU_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Popup.hpp"
namespace godot {
class InputEvent;
class ShortCut;
class Texture;
class PopupMenu : public Popup {
struct ___method_bindings {
godot_method_bind *mb__get_items;
godot_method_bind *mb__gui_input;
godot_method_bind *mb__set_items;
godot_method_bind *mb__submenu_timeout;
godot_method_bind *mb_add_check_item;
godot_method_bind *mb_add_check_shortcut;
godot_method_bind *mb_add_icon_check_item;
godot_method_bind *mb_add_icon_check_shortcut;
godot_method_bind *mb_add_icon_item;
godot_method_bind *mb_add_icon_radio_check_item;
godot_method_bind *mb_add_icon_radio_check_shortcut;
godot_method_bind *mb_add_icon_shortcut;
godot_method_bind *mb_add_item;
godot_method_bind *mb_add_multistate_item;
godot_method_bind *mb_add_radio_check_item;
godot_method_bind *mb_add_radio_check_shortcut;
godot_method_bind *mb_add_separator;
godot_method_bind *mb_add_shortcut;
godot_method_bind *mb_add_submenu_item;
godot_method_bind *mb_clear;
godot_method_bind *mb_get_allow_search;
godot_method_bind *mb_get_item_accelerator;
godot_method_bind *mb_get_item_count;
godot_method_bind *mb_get_item_icon;
godot_method_bind *mb_get_item_id;
godot_method_bind *mb_get_item_index;
godot_method_bind *mb_get_item_metadata;
godot_method_bind *mb_get_item_shortcut;
godot_method_bind *mb_get_item_submenu;
godot_method_bind *mb_get_item_text;
godot_method_bind *mb_get_item_tooltip;
godot_method_bind *mb_get_submenu_popup_delay;
godot_method_bind *mb_is_hide_on_checkable_item_selection;
godot_method_bind *mb_is_hide_on_item_selection;
godot_method_bind *mb_is_hide_on_state_item_selection;
godot_method_bind *mb_is_hide_on_window_lose_focus;
godot_method_bind *mb_is_item_checkable;
godot_method_bind *mb_is_item_checked;
godot_method_bind *mb_is_item_disabled;
godot_method_bind *mb_is_item_radio_checkable;
godot_method_bind *mb_is_item_separator;
godot_method_bind *mb_is_item_shortcut_disabled;
godot_method_bind *mb_remove_item;
godot_method_bind *mb_set_allow_search;
godot_method_bind *mb_set_hide_on_checkable_item_selection;
godot_method_bind *mb_set_hide_on_item_selection;
godot_method_bind *mb_set_hide_on_state_item_selection;
godot_method_bind *mb_set_hide_on_window_lose_focus;
godot_method_bind *mb_set_item_accelerator;
godot_method_bind *mb_set_item_as_checkable;
godot_method_bind *mb_set_item_as_radio_checkable;
godot_method_bind *mb_set_item_as_separator;
godot_method_bind *mb_set_item_checked;
godot_method_bind *mb_set_item_disabled;
godot_method_bind *mb_set_item_icon;
godot_method_bind *mb_set_item_id;
godot_method_bind *mb_set_item_metadata;
godot_method_bind *mb_set_item_multistate;
godot_method_bind *mb_set_item_shortcut;
godot_method_bind *mb_set_item_shortcut_disabled;
godot_method_bind *mb_set_item_submenu;
godot_method_bind *mb_set_item_text;
godot_method_bind *mb_set_item_tooltip;
godot_method_bind *mb_set_submenu_popup_delay;
godot_method_bind *mb_toggle_item_checked;
godot_method_bind *mb_toggle_item_multistate;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "PopupMenu"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static PopupMenu *_new();
// methods
Array _get_items() const;
void _gui_input(const Ref<InputEvent> arg0);
void _set_items(const Array arg0);
void _submenu_timeout();
void add_check_item(const String label, const int64_t id = -1, const int64_t accel = 0);
void add_check_shortcut(const Ref<ShortCut> shortcut, const int64_t id = -1, const bool global = false);
void add_icon_check_item(const Ref<Texture> texture, const String label, const int64_t id = -1, const int64_t accel = 0);
void add_icon_check_shortcut(const Ref<Texture> texture, const Ref<ShortCut> shortcut, const int64_t id = -1, const bool global = false);
void add_icon_item(const Ref<Texture> texture, const String label, const int64_t id = -1, const int64_t accel = 0);
void add_icon_radio_check_item(const Ref<Texture> texture, const String label, const int64_t id = -1, const int64_t accel = 0);
void add_icon_radio_check_shortcut(const Ref<Texture> texture, const Ref<ShortCut> shortcut, const int64_t id = -1, const bool global = false);
void add_icon_shortcut(const Ref<Texture> texture, const Ref<ShortCut> shortcut, const int64_t id = -1, const bool global = false);
void add_item(const String label, const int64_t id = -1, const int64_t accel = 0);
void add_multistate_item(const String label, const int64_t max_states, const int64_t default_state = 0, const int64_t id = -1, const int64_t accel = 0);
void add_radio_check_item(const String label, const int64_t id = -1, const int64_t accel = 0);
void add_radio_check_shortcut(const Ref<ShortCut> shortcut, const int64_t id = -1, const bool global = false);
void add_separator(const String label = "");
void add_shortcut(const Ref<ShortCut> shortcut, const int64_t id = -1, const bool global = false);
void add_submenu_item(const String label, const String submenu, const int64_t id = -1);
void clear();
bool get_allow_search() const;
int64_t get_item_accelerator(const int64_t idx) const;
int64_t get_item_count() const;
Ref<Texture> get_item_icon(const int64_t idx) const;
int64_t get_item_id(const int64_t idx) const;
int64_t get_item_index(const int64_t id) const;
Variant get_item_metadata(const int64_t idx) const;
Ref<ShortCut> get_item_shortcut(const int64_t idx) const;
String get_item_submenu(const int64_t idx) const;
String get_item_text(const int64_t idx) const;
String get_item_tooltip(const int64_t idx) const;
real_t get_submenu_popup_delay() const;
bool is_hide_on_checkable_item_selection() const;
bool is_hide_on_item_selection() const;
bool is_hide_on_state_item_selection() const;
bool is_hide_on_window_lose_focus() const;
bool is_item_checkable(const int64_t idx) const;
bool is_item_checked(const int64_t idx) const;
bool is_item_disabled(const int64_t idx) const;
bool is_item_radio_checkable(const int64_t idx) const;
bool is_item_separator(const int64_t idx) const;
bool is_item_shortcut_disabled(const int64_t idx) const;
void remove_item(const int64_t idx);
void set_allow_search(const bool allow);
void set_hide_on_checkable_item_selection(const bool enable);
void set_hide_on_item_selection(const bool enable);
void set_hide_on_state_item_selection(const bool enable);
void set_hide_on_window_lose_focus(const bool enable);
void set_item_accelerator(const int64_t idx, const int64_t accel);
void set_item_as_checkable(const int64_t idx, const bool enable);
void set_item_as_radio_checkable(const int64_t idx, const bool enable);
void set_item_as_separator(const int64_t idx, const bool enable);
void set_item_checked(const int64_t idx, const bool checked);
void set_item_disabled(const int64_t idx, const bool disabled);
void set_item_icon(const int64_t idx, const Ref<Texture> icon);
void set_item_id(const int64_t idx, const int64_t id);
void set_item_metadata(const int64_t idx, const Variant metadata);
void set_item_multistate(const int64_t idx, const int64_t state);
void set_item_shortcut(const int64_t idx, const Ref<ShortCut> shortcut, const bool global = false);
void set_item_shortcut_disabled(const int64_t idx, const bool disabled);
void set_item_submenu(const int64_t idx, const String submenu);
void set_item_text(const int64_t idx, const String text);
void set_item_tooltip(const int64_t idx, const String tooltip);
void set_submenu_popup_delay(const real_t seconds);
void toggle_item_checked(const int64_t idx);
void toggle_item_multistate(const int64_t idx);
};
}
#endif