dungeonanddeamon/GodoBinding/include/gen/Object.hpp
2020-03-25 11:29:52 +01:00

157 lines
5.4 KiB
C++

#ifndef GODOT_CPP_OBJECT_HPP
#define GODOT_CPP_OBJECT_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/TagDB.hpp>
namespace godot {
class Object;
class Reference;
class Object : public _Wrapped {
public: enum { ___CLASS_IS_SCRIPT = 0, };
private:
struct ___method_bindings {
godot_method_bind *mb__get;
godot_method_bind *mb__get_property_list;
godot_method_bind *mb__init;
godot_method_bind *mb__notification;
godot_method_bind *mb__set;
godot_method_bind *mb__to_string;
godot_method_bind *mb_add_user_signal;
godot_method_bind *mb_call;
godot_method_bind *mb_call_deferred;
godot_method_bind *mb_callv;
godot_method_bind *mb_can_translate_messages;
godot_method_bind *mb_connect;
godot_method_bind *mb_disconnect;
godot_method_bind *mb_emit_signal;
godot_method_bind *mb_free;
godot_method_bind *mb_get;
godot_method_bind *mb_get_class;
godot_method_bind *mb_get_incoming_connections;
godot_method_bind *mb_get_indexed;
godot_method_bind *mb_get_instance_id;
godot_method_bind *mb_get_meta;
godot_method_bind *mb_get_meta_list;
godot_method_bind *mb_get_method_list;
godot_method_bind *mb_get_property_list;
godot_method_bind *mb_get_script;
godot_method_bind *mb_get_signal_connection_list;
godot_method_bind *mb_get_signal_list;
godot_method_bind *mb_has_meta;
godot_method_bind *mb_has_method;
godot_method_bind *mb_has_user_signal;
godot_method_bind *mb_is_blocking_signals;
godot_method_bind *mb_is_class;
godot_method_bind *mb_is_connected;
godot_method_bind *mb_is_queued_for_deletion;
godot_method_bind *mb_notification;
godot_method_bind *mb_property_list_changed_notify;
godot_method_bind *mb_remove_meta;
godot_method_bind *mb_set;
godot_method_bind *mb_set_block_signals;
godot_method_bind *mb_set_deferred;
godot_method_bind *mb_set_indexed;
godot_method_bind *mb_set_message_translation;
godot_method_bind *mb_set_meta;
godot_method_bind *mb_set_script;
godot_method_bind *mb_to_string;
godot_method_bind *mb_tr;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "Object"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
enum ConnectFlags {
CONNECT_DEFERRED = 1,
CONNECT_PERSIST = 2,
CONNECT_ONESHOT = 4,
CONNECT_REFERENCE_COUNTED = 8,
};
// constants
const static int NOTIFICATION_POSTINITIALIZE = 0;
const static int NOTIFICATION_PREDELETE = 1;
static Object *_new();
// methods
#ifndef GODOT_CPP_NO_OBJECT_CAST
template<class T>
static T *cast_to(const Object *obj);
#endif
Variant _get(const String property);
Array _get_property_list();
void _init();
void _notification(const int64_t what);
bool _set(const String property, const Variant value);
String _to_string();
void add_user_signal(const String signal, const Array arguments = Array());
Variant call(const String method, const Array& __var_args = Array());
void call_deferred(const String method, const Array& __var_args = Array());
Variant callv(const String method, const Array arg_array);
bool can_translate_messages() const;
Error connect(const String signal, const Object *target, const String method, const Array binds = Array(), const int64_t flags = 0);
void disconnect(const String signal, const Object *target, const String method);
void emit_signal(const String signal, const Array& __var_args = Array());
void free();
Variant get(const String property) const;
String get_class() const;
Array get_incoming_connections() const;
Variant get_indexed(const NodePath property) const;
int64_t get_instance_id() const;
Variant get_meta(const String name) const;
PoolStringArray get_meta_list() const;
Array get_method_list() const;
Array get_property_list() const;
Reference *get_script() const;
Array get_signal_connection_list(const String signal) const;
Array get_signal_list() const;
bool has_meta(const String name) const;
bool has_method(const String method) const;
bool has_user_signal(const String signal) const;
bool is_blocking_signals() const;
bool is_class(const String _class) const;
bool is_connected(const String signal, const Object *target, const String method) const;
bool is_queued_for_deletion() const;
void notification(const int64_t what, const bool reversed = false);
void property_list_changed_notify();
void remove_meta(const String name);
void set(const String property, const Variant value);
void set_block_signals(const bool enable);
void set_deferred(const String property, const Variant value);
void set_indexed(const NodePath property, const Variant value);
void set_message_translation(const bool enable);
void set_meta(const String name, const Variant value);
void set_script(const Reference *script);
String to_string();
String tr(const String message) const;
template <class... Args> Variant call(const String method, Args... args){
return call(method, Array::make(args...));
}
template <class... Args> void call_deferred(const String method, Args... args){
return call_deferred(method, Array::make(args...));
}
template <class... Args> void emit_signal(const String signal, Args... args){
return emit_signal(signal, Array::make(args...));
}
};
}
#endif