dungeonanddeamon/GodoBinding/include/gen/NavigationPolygon.hpp
2020-03-25 11:29:52 +01:00

75 lines
2.3 KiB
C++

#ifndef GODOT_CPP_NAVIGATIONPOLYGON_HPP
#define GODOT_CPP_NAVIGATIONPOLYGON_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Resource.hpp"
namespace godot {
class NavigationPolygon : public Resource {
struct ___method_bindings {
godot_method_bind *mb__get_outlines;
godot_method_bind *mb__get_polygons;
godot_method_bind *mb__set_outlines;
godot_method_bind *mb__set_polygons;
godot_method_bind *mb_add_outline;
godot_method_bind *mb_add_outline_at_index;
godot_method_bind *mb_add_polygon;
godot_method_bind *mb_clear_outlines;
godot_method_bind *mb_clear_polygons;
godot_method_bind *mb_get_outline;
godot_method_bind *mb_get_outline_count;
godot_method_bind *mb_get_polygon;
godot_method_bind *mb_get_polygon_count;
godot_method_bind *mb_get_vertices;
godot_method_bind *mb_make_polygons_from_outlines;
godot_method_bind *mb_remove_outline;
godot_method_bind *mb_set_outline;
godot_method_bind *mb_set_vertices;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "NavigationPolygon"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static NavigationPolygon *_new();
// methods
Array _get_outlines() const;
Array _get_polygons() const;
void _set_outlines(const Array outlines);
void _set_polygons(const Array polygons);
void add_outline(const PoolVector2Array outline);
void add_outline_at_index(const PoolVector2Array outline, const int64_t index);
void add_polygon(const PoolIntArray polygon);
void clear_outlines();
void clear_polygons();
PoolVector2Array get_outline(const int64_t idx) const;
int64_t get_outline_count() const;
PoolIntArray get_polygon(const int64_t idx);
int64_t get_polygon_count() const;
PoolVector2Array get_vertices() const;
void make_polygons_from_outlines();
void remove_outline(const int64_t idx);
void set_outline(const int64_t idx, const PoolVector2Array outline);
void set_vertices(const PoolVector2Array vertices);
};
}
#endif