dungeonanddeamon/GodoBinding/include/gen/InstancePlaceholder.hpp
2020-03-25 11:29:52 +01:00

46 lines
1.2 KiB
C++

#ifndef GODOT_CPP_INSTANCEPLACEHOLDER_HPP
#define GODOT_CPP_INSTANCEPLACEHOLDER_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Node.hpp"
namespace godot {
class Node;
class PackedScene;
class InstancePlaceholder : public Node {
struct ___method_bindings {
godot_method_bind *mb_create_instance;
godot_method_bind *mb_get_instance_path;
godot_method_bind *mb_get_stored_values;
godot_method_bind *mb_replace_by_instance;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "InstancePlaceholder"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
// methods
Node *create_instance(const bool replace = false, const Ref<PackedScene> custom_scene = nullptr);
String get_instance_path() const;
Dictionary get_stored_values(const bool with_order = false);
void replace_by_instance(const Ref<PackedScene> custom_scene = nullptr);
};
}
#endif