dungeonanddeamon/GodoBinding/include/gen/Expression.hpp
2020-03-25 11:29:52 +01:00

48 lines
1.2 KiB
C++

#ifndef GODOT_CPP_EXPRESSION_HPP
#define GODOT_CPP_EXPRESSION_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Reference.hpp"
namespace godot {
class Object;
class Expression : public Reference {
struct ___method_bindings {
godot_method_bind *mb_execute;
godot_method_bind *mb_get_error_text;
godot_method_bind *mb_has_execute_failed;
godot_method_bind *mb_parse;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "Expression"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static Expression *_new();
// methods
Variant execute(const Array inputs = Array(), const Object *base_instance = nullptr, const bool show_error = true);
String get_error_text() const;
bool has_execute_failed() const;
Error parse(const String expression, const PoolStringArray input_names = PoolStringArray());
};
}
#endif