dungeonanddeamon/GodoBinding/include/gen/EditorSpinSlider.hpp
2020-03-25 11:29:52 +01:00

63 lines
1.7 KiB
C++

#ifndef GODOT_CPP_EDITORSPINSLIDER_HPP
#define GODOT_CPP_EDITORSPINSLIDER_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Range.hpp"
namespace godot {
class InputEvent;
class EditorSpinSlider : public Range {
struct ___method_bindings {
godot_method_bind *mb__grabber_gui_input;
godot_method_bind *mb__grabber_mouse_entered;
godot_method_bind *mb__grabber_mouse_exited;
godot_method_bind *mb__gui_input;
godot_method_bind *mb__value_focus_exited;
godot_method_bind *mb__value_input_closed;
godot_method_bind *mb__value_input_entered;
godot_method_bind *mb_get_label;
godot_method_bind *mb_is_flat;
godot_method_bind *mb_is_read_only;
godot_method_bind *mb_set_flat;
godot_method_bind *mb_set_label;
godot_method_bind *mb_set_read_only;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "EditorSpinSlider"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
// methods
void _grabber_gui_input(const Ref<InputEvent> arg0);
void _grabber_mouse_entered();
void _grabber_mouse_exited();
void _gui_input(const Ref<InputEvent> arg0);
void _value_focus_exited();
void _value_input_closed();
void _value_input_entered(const String arg0);
String get_label() const;
bool is_flat() const;
bool is_read_only() const;
void set_flat(const bool flat);
void set_label(const String label);
void set_read_only(const bool read_only);
};
}
#endif