dungeonanddeamon/GodoBinding/include/gen/EditorSpatialGizmo.hpp
2020-03-25 11:29:52 +01:00

78 lines
2.8 KiB
C++

#ifndef GODOT_CPP_EDITORSPATIALGIZMO_HPP
#define GODOT_CPP_EDITORSPATIALGIZMO_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "SpatialGizmo.hpp"
namespace godot {
class TriangleMesh;
class Material;
class ArrayMesh;
class SkinReference;
class EditorSpatialGizmoPlugin;
class Spatial;
class Camera;
class Node;
class EditorSpatialGizmo : public SpatialGizmo {
struct ___method_bindings {
godot_method_bind *mb_add_collision_segments;
godot_method_bind *mb_add_collision_triangles;
godot_method_bind *mb_add_handles;
godot_method_bind *mb_add_lines;
godot_method_bind *mb_add_mesh;
godot_method_bind *mb_add_unscaled_billboard;
godot_method_bind *mb_clear;
godot_method_bind *mb_commit_handle;
godot_method_bind *mb_get_handle_name;
godot_method_bind *mb_get_handle_value;
godot_method_bind *mb_get_plugin;
godot_method_bind *mb_get_spatial_node;
godot_method_bind *mb_is_handle_highlighted;
godot_method_bind *mb_redraw;
godot_method_bind *mb_set_handle;
godot_method_bind *mb_set_hidden;
godot_method_bind *mb_set_spatial_node;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "EditorSpatialGizmo"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
// methods
void add_collision_segments(const PoolVector3Array segments);
void add_collision_triangles(const Ref<TriangleMesh> triangles);
void add_handles(const PoolVector3Array handles, const Ref<Material> material, const bool billboard = false, const bool secondary = false);
void add_lines(const PoolVector3Array lines, const Ref<Material> material, const bool billboard = false, const Color modulate = Color(1,1,1,1));
void add_mesh(const Ref<ArrayMesh> mesh, const bool billboard = false, const Ref<SkinReference> skeleton = nullptr, const Ref<Material> material = nullptr);
void add_unscaled_billboard(const Ref<Material> material, const real_t default_scale = 1, const Color modulate = Color(1,1,1,1));
void clear();
void commit_handle(const int64_t index, const Variant restore, const bool cancel);
String get_handle_name(const int64_t index);
Variant get_handle_value(const int64_t index);
Ref<EditorSpatialGizmoPlugin> get_plugin() const;
Spatial *get_spatial_node() const;
bool is_handle_highlighted(const int64_t index);
void redraw();
void set_handle(const int64_t index, const Camera *camera, const Vector2 point);
void set_hidden(const bool hidden);
void set_spatial_node(const Node *node);
};
}
#endif