dungeonanddeamon/GodoBinding/include/gen/EditorSettings.hpp
2020-03-25 11:29:52 +01:00

69 lines
2.3 KiB
C++

#ifndef GODOT_CPP_EDITORSETTINGS_HPP
#define GODOT_CPP_EDITORSETTINGS_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Resource.hpp"
namespace godot {
class EditorSettings : public Resource {
struct ___method_bindings {
godot_method_bind *mb_add_property_info;
godot_method_bind *mb_erase;
godot_method_bind *mb_get_favorites;
godot_method_bind *mb_get_project_metadata;
godot_method_bind *mb_get_project_settings_dir;
godot_method_bind *mb_get_recent_dirs;
godot_method_bind *mb_get_setting;
godot_method_bind *mb_get_settings_dir;
godot_method_bind *mb_has_setting;
godot_method_bind *mb_property_can_revert;
godot_method_bind *mb_property_get_revert;
godot_method_bind *mb_set_favorites;
godot_method_bind *mb_set_initial_value;
godot_method_bind *mb_set_project_metadata;
godot_method_bind *mb_set_recent_dirs;
godot_method_bind *mb_set_setting;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "EditorSettings"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
const static int NOTIFICATION_EDITOR_SETTINGS_CHANGED = 10000;
// methods
void add_property_info(const Dictionary info);
void erase(const String property);
PoolStringArray get_favorites() const;
Variant get_project_metadata(const String section, const String key, const Variant _default = Variant()) const;
String get_project_settings_dir() const;
PoolStringArray get_recent_dirs() const;
Variant get_setting(const String name) const;
String get_settings_dir() const;
bool has_setting(const String name) const;
bool property_can_revert(const String name);
Variant property_get_revert(const String name);
void set_favorites(const PoolStringArray dirs);
void set_initial_value(const String name, const Variant value, const bool update_current);
void set_project_metadata(const String section, const String key, const Variant data);
void set_recent_dirs(const PoolStringArray dirs);
void set_setting(const String name, const Variant value);
};
}
#endif