dungeonanddeamon/GodoBinding/include/gen/EditorResourceConversionPlugin.hpp
2020-03-25 11:29:52 +01:00

41 lines
1014 B
C++

#ifndef GODOT_CPP_EDITORRESOURCECONVERSIONPLUGIN_HPP
#define GODOT_CPP_EDITORRESOURCECONVERSIONPLUGIN_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Reference.hpp"
namespace godot {
class Resource;
class EditorResourceConversionPlugin : public Reference {
struct ___method_bindings {
godot_method_bind *mb__convert;
godot_method_bind *mb__converts_to;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "EditorResourceConversionPlugin"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
// methods
Ref<Resource> _convert(const Ref<Resource> resource);
String _converts_to();
};
}
#endif