dungeonanddeamon/GodoBinding/include/gen/Curve.hpp
2020-03-25 11:29:52 +01:00

99 lines
3.3 KiB
C++

#ifndef GODOT_CPP_CURVE_HPP
#define GODOT_CPP_CURVE_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Curve.hpp"
#include "Resource.hpp"
namespace godot {
class Curve : public Resource {
struct ___method_bindings {
godot_method_bind *mb__get_data;
godot_method_bind *mb__set_data;
godot_method_bind *mb_add_point;
godot_method_bind *mb_bake;
godot_method_bind *mb_clean_dupes;
godot_method_bind *mb_clear_points;
godot_method_bind *mb_get_bake_resolution;
godot_method_bind *mb_get_max_value;
godot_method_bind *mb_get_min_value;
godot_method_bind *mb_get_point_count;
godot_method_bind *mb_get_point_left_mode;
godot_method_bind *mb_get_point_left_tangent;
godot_method_bind *mb_get_point_position;
godot_method_bind *mb_get_point_right_mode;
godot_method_bind *mb_get_point_right_tangent;
godot_method_bind *mb_interpolate;
godot_method_bind *mb_interpolate_baked;
godot_method_bind *mb_remove_point;
godot_method_bind *mb_set_bake_resolution;
godot_method_bind *mb_set_max_value;
godot_method_bind *mb_set_min_value;
godot_method_bind *mb_set_point_left_mode;
godot_method_bind *mb_set_point_left_tangent;
godot_method_bind *mb_set_point_offset;
godot_method_bind *mb_set_point_right_mode;
godot_method_bind *mb_set_point_right_tangent;
godot_method_bind *mb_set_point_value;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "Curve"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
enum TangentMode {
TANGENT_FREE = 0,
TANGENT_LINEAR = 1,
TANGENT_MODE_COUNT = 2,
};
// constants
static Curve *_new();
// methods
Array _get_data() const;
void _set_data(const Array data);
int64_t add_point(const Vector2 position, const real_t left_tangent = 0, const real_t right_tangent = 0, const int64_t left_mode = 0, const int64_t right_mode = 0);
void bake();
void clean_dupes();
void clear_points();
int64_t get_bake_resolution() const;
real_t get_max_value() const;
real_t get_min_value() const;
int64_t get_point_count() const;
Curve::TangentMode get_point_left_mode(const int64_t index) const;
real_t get_point_left_tangent(const int64_t index) const;
Vector2 get_point_position(const int64_t index) const;
Curve::TangentMode get_point_right_mode(const int64_t index) const;
real_t get_point_right_tangent(const int64_t index) const;
real_t interpolate(const real_t offset) const;
real_t interpolate_baked(const real_t offset);
void remove_point(const int64_t index);
void set_bake_resolution(const int64_t resolution);
void set_max_value(const real_t max);
void set_min_value(const real_t min);
void set_point_left_mode(const int64_t index, const int64_t mode);
void set_point_left_tangent(const int64_t index, const real_t tangent);
int64_t set_point_offset(const int64_t index, const real_t offset);
void set_point_right_mode(const int64_t index, const int64_t mode);
void set_point_right_tangent(const int64_t index, const real_t tangent);
void set_point_value(const int64_t index, const real_t y);
};
}
#endif