dungeonanddeamon/GodoBinding/include/gen/Crypto.hpp
2020-03-25 11:29:52 +01:00

47 lines
1.3 KiB
C++

#ifndef GODOT_CPP_CRYPTO_HPP
#define GODOT_CPP_CRYPTO_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Reference.hpp"
namespace godot {
class CryptoKey;
class X509Certificate;
class Crypto : public Reference {
struct ___method_bindings {
godot_method_bind *mb_generate_random_bytes;
godot_method_bind *mb_generate_rsa;
godot_method_bind *mb_generate_self_signed_certificate;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "Crypto"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static Crypto *_new();
// methods
PoolByteArray generate_random_bytes(const int64_t size);
Ref<CryptoKey> generate_rsa(const int64_t size);
Ref<X509Certificate> generate_self_signed_certificate(const Ref<CryptoKey> key, const String issuer_name = "CN=myserver,O=myorganisation,C=IT", const String not_before = "20140101000000", const String not_after = "20340101000000");
};
}
#endif