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47 lines
1.3 KiB
C++
47 lines
1.3 KiB
C++
#ifndef GODOT_CPP_CRYPTO_HPP
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#define GODOT_CPP_CRYPTO_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include "Reference.hpp"
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namespace godot {
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class CryptoKey;
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class X509Certificate;
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class Crypto : public Reference {
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struct ___method_bindings {
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godot_method_bind *mb_generate_random_bytes;
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godot_method_bind *mb_generate_rsa;
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godot_method_bind *mb_generate_self_signed_certificate;
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};
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static ___method_bindings ___mb;
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public:
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static void ___init_method_bindings();
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static inline const char *___get_class_name() { return (const char *) "Crypto"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
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// enums
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// constants
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static Crypto *_new();
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// methods
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PoolByteArray generate_random_bytes(const int64_t size);
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Ref<CryptoKey> generate_rsa(const int64_t size);
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Ref<X509Certificate> generate_self_signed_certificate(const Ref<CryptoKey> key, const String issuer_name = "CN=myserver,O=myorganisation,C=IT", const String not_before = "20140101000000", const String not_after = "20340101000000");
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};
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}
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#endif |