dungeonanddeamon/GodoBinding/include/gen/CameraServer.hpp
2020-03-25 11:29:52 +01:00

65 lines
1.4 KiB
C++

#ifndef GODOT_CPP_CAMERASERVER_HPP
#define GODOT_CPP_CAMERASERVER_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Object.hpp"
namespace godot {
class CameraFeed;
class CameraServer : public Object {
static CameraServer *_singleton;
CameraServer();
struct ___method_bindings {
godot_method_bind *mb_add_feed;
godot_method_bind *mb_feeds;
godot_method_bind *mb_get_feed;
godot_method_bind *mb_get_feed_count;
godot_method_bind *mb_remove_feed;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline CameraServer *get_singleton()
{
if (!CameraServer::_singleton) {
CameraServer::_singleton = new CameraServer;
}
return CameraServer::_singleton;
}
static inline const char *___get_class_name() { return (const char *) "CameraServer"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
enum FeedImage {
FEED_RGBA_IMAGE = 0,
FEED_YCBCR_IMAGE = 0,
FEED_Y_IMAGE = 0,
FEED_CBCR_IMAGE = 1,
};
// constants
// methods
void add_feed(const Ref<CameraFeed> feed);
Array feeds();
Ref<CameraFeed> get_feed(const int64_t index);
int64_t get_feed_count();
void remove_feed(const Ref<CameraFeed> feed);
};
}
#endif