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111 lines
3.3 KiB
C++
111 lines
3.3 KiB
C++
#ifndef GODOT_CPP_CSGPOLYGON_HPP
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#define GODOT_CPP_CSGPOLYGON_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include "CSGPolygon.hpp"
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#include "CSGPrimitive.hpp"
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namespace godot {
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class Material;
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class CSGPolygon : public CSGPrimitive {
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struct ___method_bindings {
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godot_method_bind *mb__has_editable_3d_polygon_no_depth;
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godot_method_bind *mb__is_editable_3d_polygon;
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godot_method_bind *mb__path_changed;
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godot_method_bind *mb__path_exited;
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godot_method_bind *mb_get_depth;
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godot_method_bind *mb_get_material;
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godot_method_bind *mb_get_mode;
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godot_method_bind *mb_get_path_interval;
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godot_method_bind *mb_get_path_node;
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godot_method_bind *mb_get_path_rotation;
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godot_method_bind *mb_get_polygon;
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godot_method_bind *mb_get_smooth_faces;
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godot_method_bind *mb_get_spin_degrees;
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godot_method_bind *mb_get_spin_sides;
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godot_method_bind *mb_is_path_continuous_u;
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godot_method_bind *mb_is_path_joined;
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godot_method_bind *mb_is_path_local;
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godot_method_bind *mb_set_depth;
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godot_method_bind *mb_set_material;
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godot_method_bind *mb_set_mode;
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godot_method_bind *mb_set_path_continuous_u;
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godot_method_bind *mb_set_path_interval;
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godot_method_bind *mb_set_path_joined;
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godot_method_bind *mb_set_path_local;
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godot_method_bind *mb_set_path_node;
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godot_method_bind *mb_set_path_rotation;
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godot_method_bind *mb_set_polygon;
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godot_method_bind *mb_set_smooth_faces;
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godot_method_bind *mb_set_spin_degrees;
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godot_method_bind *mb_set_spin_sides;
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};
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static ___method_bindings ___mb;
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public:
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static void ___init_method_bindings();
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static inline const char *___get_class_name() { return (const char *) "CSGPolygon"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
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// enums
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enum PathRotation {
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PATH_ROTATION_POLYGON = 0,
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PATH_ROTATION_PATH = 1,
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PATH_ROTATION_PATH_FOLLOW = 2,
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};
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enum Mode {
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MODE_DEPTH = 0,
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MODE_SPIN = 1,
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MODE_PATH = 2,
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};
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// constants
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static CSGPolygon *_new();
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// methods
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bool _has_editable_3d_polygon_no_depth() const;
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bool _is_editable_3d_polygon() const;
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void _path_changed();
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void _path_exited();
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real_t get_depth() const;
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Ref<Material> get_material() const;
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CSGPolygon::Mode get_mode() const;
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real_t get_path_interval() const;
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NodePath get_path_node() const;
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CSGPolygon::PathRotation get_path_rotation() const;
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PoolVector2Array get_polygon() const;
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bool get_smooth_faces() const;
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real_t get_spin_degrees() const;
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int64_t get_spin_sides() const;
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bool is_path_continuous_u() const;
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bool is_path_joined() const;
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bool is_path_local() const;
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void set_depth(const real_t depth);
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void set_material(const Ref<Material> material);
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void set_mode(const int64_t mode);
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void set_path_continuous_u(const bool enable);
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void set_path_interval(const real_t distance);
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void set_path_joined(const bool enable);
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void set_path_local(const bool enable);
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void set_path_node(const NodePath path);
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void set_path_rotation(const int64_t mode);
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void set_polygon(const PoolVector2Array polygon);
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void set_smooth_faces(const bool smooth_faces);
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void set_spin_degrees(const real_t degrees);
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void set_spin_sides(const int64_t spin_sides);
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};
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}
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#endif |