dungeonanddeamon/GodoBinding/include/gen/CSGPolygon.hpp
2020-03-25 11:29:52 +01:00

111 lines
3.3 KiB
C++

#ifndef GODOT_CPP_CSGPOLYGON_HPP
#define GODOT_CPP_CSGPOLYGON_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "CSGPolygon.hpp"
#include "CSGPrimitive.hpp"
namespace godot {
class Material;
class CSGPolygon : public CSGPrimitive {
struct ___method_bindings {
godot_method_bind *mb__has_editable_3d_polygon_no_depth;
godot_method_bind *mb__is_editable_3d_polygon;
godot_method_bind *mb__path_changed;
godot_method_bind *mb__path_exited;
godot_method_bind *mb_get_depth;
godot_method_bind *mb_get_material;
godot_method_bind *mb_get_mode;
godot_method_bind *mb_get_path_interval;
godot_method_bind *mb_get_path_node;
godot_method_bind *mb_get_path_rotation;
godot_method_bind *mb_get_polygon;
godot_method_bind *mb_get_smooth_faces;
godot_method_bind *mb_get_spin_degrees;
godot_method_bind *mb_get_spin_sides;
godot_method_bind *mb_is_path_continuous_u;
godot_method_bind *mb_is_path_joined;
godot_method_bind *mb_is_path_local;
godot_method_bind *mb_set_depth;
godot_method_bind *mb_set_material;
godot_method_bind *mb_set_mode;
godot_method_bind *mb_set_path_continuous_u;
godot_method_bind *mb_set_path_interval;
godot_method_bind *mb_set_path_joined;
godot_method_bind *mb_set_path_local;
godot_method_bind *mb_set_path_node;
godot_method_bind *mb_set_path_rotation;
godot_method_bind *mb_set_polygon;
godot_method_bind *mb_set_smooth_faces;
godot_method_bind *mb_set_spin_degrees;
godot_method_bind *mb_set_spin_sides;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "CSGPolygon"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
enum PathRotation {
PATH_ROTATION_POLYGON = 0,
PATH_ROTATION_PATH = 1,
PATH_ROTATION_PATH_FOLLOW = 2,
};
enum Mode {
MODE_DEPTH = 0,
MODE_SPIN = 1,
MODE_PATH = 2,
};
// constants
static CSGPolygon *_new();
// methods
bool _has_editable_3d_polygon_no_depth() const;
bool _is_editable_3d_polygon() const;
void _path_changed();
void _path_exited();
real_t get_depth() const;
Ref<Material> get_material() const;
CSGPolygon::Mode get_mode() const;
real_t get_path_interval() const;
NodePath get_path_node() const;
CSGPolygon::PathRotation get_path_rotation() const;
PoolVector2Array get_polygon() const;
bool get_smooth_faces() const;
real_t get_spin_degrees() const;
int64_t get_spin_sides() const;
bool is_path_continuous_u() const;
bool is_path_joined() const;
bool is_path_local() const;
void set_depth(const real_t depth);
void set_material(const Ref<Material> material);
void set_mode(const int64_t mode);
void set_path_continuous_u(const bool enable);
void set_path_interval(const real_t distance);
void set_path_joined(const bool enable);
void set_path_local(const bool enable);
void set_path_node(const NodePath path);
void set_path_rotation(const int64_t mode);
void set_polygon(const PoolVector2Array polygon);
void set_smooth_faces(const bool smooth_faces);
void set_spin_degrees(const real_t degrees);
void set_spin_sides(const int64_t spin_sides);
};
}
#endif