dungeonanddeamon/GodoBinding/include/gen/BitMap.hpp
2020-03-25 11:29:52 +01:00

62 lines
1.7 KiB
C++

#ifndef GODOT_CPP_BITMAP_HPP
#define GODOT_CPP_BITMAP_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Resource.hpp"
namespace godot {
class Image;
class BitMap : public Resource {
struct ___method_bindings {
godot_method_bind *mb__get_data;
godot_method_bind *mb__set_data;
godot_method_bind *mb_create;
godot_method_bind *mb_create_from_image_alpha;
godot_method_bind *mb_get_bit;
godot_method_bind *mb_get_size;
godot_method_bind *mb_get_true_bit_count;
godot_method_bind *mb_grow_mask;
godot_method_bind *mb_opaque_to_polygons;
godot_method_bind *mb_set_bit;
godot_method_bind *mb_set_bit_rect;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "BitMap"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static BitMap *_new();
// methods
Dictionary _get_data() const;
void _set_data(const Dictionary arg0);
void create(const Vector2 size);
void create_from_image_alpha(const Ref<Image> image, const real_t threshold = 0.1);
bool get_bit(const Vector2 position) const;
Vector2 get_size() const;
int64_t get_true_bit_count() const;
void grow_mask(const int64_t pixels, const Rect2 rect);
Array opaque_to_polygons(const Rect2 rect, const real_t epsilon = 2) const;
void set_bit(const Vector2 position, const bool bit);
void set_bit_rect(const Rect2 rect, const bool bit);
};
}
#endif