dungeonanddeamon/DungeonAndDeamonScript/DungeonAndDemaonScript/GestionMobs.cpp

22 lines
462 B
C++

#include "GestionMobs.h"
#include "MobsCorpACorpIA.h"
void GestionMobs::AjoutMobC2C(int pvMax, int speed, int degat, int cooldown, int rangeDegat, int rangeAgro)
{
MobsCorpACorpIA* fireElement = (MobsCorpACorpIA*) MobsCorpACorpIA::_new();
mobs.push_back(fireElement);
}
void GestionMobs::AjoutMobDistance(int pvMax, int speed, int degat, int cooldown, int rangeAgro)
{
}
void GestionMobs::SupprimerMob(int id)
{
}
void GestionMobs::SupprimerTout()
{
}