dungeonanddeamon/GodoBinding/include/gen/VisualScriptMathConstant.hpp
2020-03-25 11:29:52 +01:00

55 lines
1.3 KiB
C++

#ifndef GODOT_CPP_VISUALSCRIPTMATHCONSTANT_HPP
#define GODOT_CPP_VISUALSCRIPTMATHCONSTANT_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "VisualScriptMathConstant.hpp"
#include "VisualScriptNode.hpp"
namespace godot {
class VisualScriptMathConstant : public VisualScriptNode {
struct ___method_bindings {
godot_method_bind *mb_get_math_constant;
godot_method_bind *mb_set_math_constant;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "VisualScriptMathConstant"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
enum MathConstant {
MATH_CONSTANT_ONE = 0,
MATH_CONSTANT_PI = 1,
MATH_CONSTANT_HALF_PI = 2,
MATH_CONSTANT_TAU = 3,
MATH_CONSTANT_E = 4,
MATH_CONSTANT_SQRT2 = 5,
MATH_CONSTANT_INF = 6,
MATH_CONSTANT_NAN = 7,
MATH_CONSTANT_MAX = 8,
};
// constants
static VisualScriptMathConstant *_new();
// methods
VisualScriptMathConstant::MathConstant get_math_constant();
void set_math_constant(const int64_t which);
};
}
#endif