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53 lines
1.3 KiB
C++
53 lines
1.3 KiB
C++
#ifndef GODOT_CPP_VISUALSCRIPTEDITOR_HPP
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#define GODOT_CPP_VISUALSCRIPTEDITOR_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include "Object.hpp"
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namespace godot {
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class Script;
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class VisualScriptEditor : public Object {
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static VisualScriptEditor *_singleton;
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VisualScriptEditor();
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struct ___method_bindings {
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godot_method_bind *mb_add_custom_node;
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godot_method_bind *mb_remove_custom_node;
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};
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static ___method_bindings ___mb;
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public:
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static void ___init_method_bindings();
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static inline VisualScriptEditor *get_singleton()
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{
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if (!VisualScriptEditor::_singleton) {
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VisualScriptEditor::_singleton = new VisualScriptEditor;
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}
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return VisualScriptEditor::_singleton;
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}
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static inline const char *___get_class_name() { return (const char *) "VisualScriptEditor"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
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// enums
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// constants
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// methods
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void add_custom_node(const String name, const String category, const Ref<Script> script);
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void remove_custom_node(const String name, const String category);
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};
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}
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#endif |