dungeonanddeamon/GodoBinding/include/gen/ResourcePreloader.hpp
2020-03-25 11:29:52 +01:00

56 lines
1.5 KiB
C++

#ifndef GODOT_CPP_RESOURCEPRELOADER_HPP
#define GODOT_CPP_RESOURCEPRELOADER_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Node.hpp"
namespace godot {
class Resource;
class ResourcePreloader : public Node {
struct ___method_bindings {
godot_method_bind *mb__get_resources;
godot_method_bind *mb__set_resources;
godot_method_bind *mb_add_resource;
godot_method_bind *mb_get_resource;
godot_method_bind *mb_get_resource_list;
godot_method_bind *mb_has_resource;
godot_method_bind *mb_remove_resource;
godot_method_bind *mb_rename_resource;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "ResourcePreloader"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static ResourcePreloader *_new();
// methods
Array _get_resources() const;
void _set_resources(const Array arg0);
void add_resource(const String name, const Ref<Resource> resource);
Ref<Resource> get_resource(const String name) const;
PoolStringArray get_resource_list() const;
bool has_resource(const String name) const;
void remove_resource(const String name);
void rename_resource(const String name, const String newname);
};
}
#endif