dungeonanddeamon/GodoBinding/include/gen/RemoteTransform.hpp
2020-03-25 11:29:52 +01:00

61 lines
1.8 KiB
C++

#ifndef GODOT_CPP_REMOTETRANSFORM_HPP
#define GODOT_CPP_REMOTETRANSFORM_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Spatial.hpp"
namespace godot {
class RemoteTransform : public Spatial {
struct ___method_bindings {
godot_method_bind *mb_force_update_cache;
godot_method_bind *mb_get_remote_node;
godot_method_bind *mb_get_update_position;
godot_method_bind *mb_get_update_rotation;
godot_method_bind *mb_get_update_scale;
godot_method_bind *mb_get_use_global_coordinates;
godot_method_bind *mb_set_remote_node;
godot_method_bind *mb_set_update_position;
godot_method_bind *mb_set_update_rotation;
godot_method_bind *mb_set_update_scale;
godot_method_bind *mb_set_use_global_coordinates;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "RemoteTransform"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static RemoteTransform *_new();
// methods
void force_update_cache();
NodePath get_remote_node() const;
bool get_update_position() const;
bool get_update_rotation() const;
bool get_update_scale() const;
bool get_use_global_coordinates() const;
void set_remote_node(const NodePath path);
void set_update_position(const bool update_remote_position);
void set_update_rotation(const bool update_remote_rotation);
void set_update_scale(const bool update_remote_scale);
void set_use_global_coordinates(const bool use_global_coordinates);
};
}
#endif